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Advanced-Fighter

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Advanced-Fighter
Advanced-Fighter.png
Stats (Min/Max)
Shield Cap 200/350
Shield Regen 4/6
Energy Cap 120/200
Energy Regen 50/60
Turning Rate 30/50
Acceleration 70/100
Terminal Velocity 70/80
Stats (Constant)
Tier 6
Mass 400
Designer Neuronality
Status Active

Advanced-Fighter is a Tier 6 ship in Starblast.io. It fires one frontal pulse with immense damage and knockback and four small side lasers from the front, and like the Shadow X-3, it is a typical glass cannon ship. It's frontal pulse has the highest damage per hit of all tier 6 ships, and as such, has to wait in-between shooting to gather enough energy to fire its pulse.

Advanced-Fighter3D.png

The Advanced-Fighter has relatively weak shields for its tier, being an offensive ship. The initiative is vital for this ship, and if it can get the first shot it will almost always win the duel, due to its immense firepower. Never use the small lasers while fighting, unless the opponent is nearly destroyed. The frontal pulse will deal massive damage and destabilize the target and send it flying off the screen, depending on the mass of the vessel. It is necessary to use the environment well, and send the target on a collision course with asteroids, while ensuring one never enters a dense asteroid field as the Advanced-Fighter.

When playing as this vessel, ensure you always upgrade your Energy Regeneration first, before maxing out the shields and energy capacity. Follow up with Damage and Ship Speed and the rest of the stats. While widely considered to be the best ship in the game, this ship is particularly bad against teams, so try to scatter your targets if they are teamed up, before picking them off one-by-one.

The Advanced-Fighter shares many characteristics with the Shadow X-3 and the Pulse-Fighter, and tends to have the opposite specifications to the O-Defender, on the other end of the ship tree.

Fun Fact: The main pulse on this ship does just as much damage as the main pulse on the Aries.

Cannons[edit | edit source]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 90/150 90/150 180/240 false 150 1 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 12/24 6/12 100/150 true 0 3 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 8/20 4/10 100/150 true 0 3 0 0 1