Starblast Wiki
Advertisement
Aetos
Aetos
Details
Tier: 5
Max/Min Health: 300/200
Max/Min Damage: 80/50
Fire rate: {{{firerate}}}
Speed: High
Max/Min. Energy: 140/80
Mass: Average (175)
Spread: {{{spread}}}
Error: {{{error}}}
Recoil: {{{recoil}}}
Crystal Cap: 500

Aetos is a Tier 5 ship in Starblast.io. It fires two slightly converging side lasers from the front that do moderate damage. It is moderately good at mining asteroids with a good ship speed, but is very weak against enemy vessels unless fully upgraded.

Aetos3D

The Aetos makes a good hit-and-run ship, however, it is very vulnerable unless fully upgraded. It is recommended to upgrade Energy Regeneration first, to be able to mine faster, and to upgrade Ship Speed to easily escape should the necessity arise. It is not recommended to main this ship, rather, use it only to upgrade to the Condor as soon as possible. The recent change making the shots converge makes the Aetos slightly better and less vulnerable. Despite this, the Aetos must always be at move, for it cannot withstand much damage, mainly because of the relatively weak firepower and low mass.

Despite its extreme weakness when unupgraded, the Aetos can be a powerful ship when fully upgraded. The trick to this is to rush in and ram while shooting the enemy vessel and should the battle not go well, escape quickly with the speed, making it a good hit-and-run ship. It is vital to note that this ship is still very weak against vessels that are small in size, such as the Shadow X-2, even when fully upgraded.

Upgrades Shield
Capacity
Shield
Regen
Energy
Capacity
Energy
Regen
Burst DPS
(One-Shot DMG)
Energy
Per Shot*
Shot
Speed
Ship
Speed
Ship
Agility
Ship
Acceleration
No Upgrades 200 5/s 80 35/s 50 (10) 10 120 110 70 110
Upgrade 1 220 5.4/s 92 37/s 56 (11.2) 11 132 114 74 114
Upgrade 2 240 5.8/s 104 39/s 62 (12.4) 12 144 118 78 118
Upgrade 3 260 6.2/s 116 41/s 68 (13.6) 14 156 122 82 122
Upgrade 4 280 6.6/s 128 43/s 74 (14.8) 15 168 126 86 126
Upgrade 5 300 7/s 140 45/s 80 (16) 16 180 130 90 130

*Energy Per Shot increases with the "Damage" upgrade.

Advertisement