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Barracuda

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Barracuda
Barracuda.png
Stats (Min/Max)
Shield Cap 300/400
Shield Regen 8/12
Energy Cap 100/150
Energy Regen 8/14
Turning Rate 30/45
Acceleration 130/150
Terminal Velocity 70/90
Stats (Constant)
Tier 6
Mass 675
Designer Neuronality
Status Active

Barracuda is a Tier 6 ship in Starblast.io. It is a ship meant purely for ramming and fires nothing. Instead, it has an ability called "Dash", essentially charging ahead at increased speed to ram, inflicting impact damage. As a result, it has no effect at long range and needs to get to point-blank to engage.

Barracuda3D.png

The Barracuda features decent shield capacity and regeneration (which is very quickly depleted due to the need to ram, and thus, it is recommended to upgrade it first), but lacks energy efficiency, having average capacity and low regeneration. It also has very low agility, as well as a rather large size, making it quite difficult to maneuver, as well as rather low speed. However, it has an immense mass, allowing it to easily crush asteroids and knockback other ships to long distances.

As a result of these features, the Barracuda makes for an excellent mining ship, provided the shield capacity and regeneration are upgraded, mining crystals at a very accelerated rate, but also being weak against other player vessels, due to the need to make contact. With the advent of RCS, the Barracuda is essentially worthless against any ship making use of it, except in dense asteroid fields and even then a skilled pilot can kill you. In such areas, the Barracuda can easily ram other ships to death without allowing them to escape, and also dealing very high damage due to asteroid impact on enemy ships. In Team Mode, it can be useful against large ships such as the Odyssey or low mass, low agility ships like the bastion.

(it is not necessary to upgrade Shot Speed at all, as it makes no difference if you don't hold down the fire button.) The damage upgrade increases burst speed - the speed the barracuda immediately obtains upon dashing. Bullet speed increases long-duration speed - the speed your ship has if you hold the dash (fire button)

It is almost never recommended to choose the Barracuda in Deathmatch, maps are uncertain, getting kills is very difficult, and enemies can use RCS to crush it, by simply turning back and firing while moving off, and the Barracuda can never reach them, the rounds with them take forever to complete especially when most people are using the Barracuda.

The Barracuda shows a shocking resemblance to the Hammerhead Corvette, a Star Wars ship featured in the Rogue One film in a scene where it rams into a Star Destroyer, shoving it into another one, with all three ships involved being destroyed. The barracuda has a very similar structure to the ship, and the biggest difference is the horizontal front piece of the barracuda vs the vertical one on a Hammerhead Corvette.

Cannons[edit | edit source]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Dash 50/75 50/75 160/200 N/A N/A 2 N/A 0 N/A