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Bastion

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Bastion
Bastion.png
Stats (Min/Max)
Shield Cap 400
Shield Regen 20
Energy Cap 500
Energy Regen 100
Turning Rate 15
Acceleration 125
Terminal Velocity 80
Stats (Constant)
Tier 7
Mass 350
Designer Kleinem
Status Active

The Bastion is a Tier 7 ship in Starblast that was designed by Kleinem and was added to the game on Aug 4, 2017. It is the only tier 7 ship in Starblast that is a total bullet hose and is most similar to the former H-Mercury. The Bastion shoots 6 powerful streams of bullets all from the front which converge. In Team Mode, the silhouette of the Bastion looks like a patch of grass.

A skilled player using the Bastion can take on many enemy ships at once but has to be careful of its low shield capacity. Because of this it is highly recommended to mine a large pool of gems before attacking.

Bastion3d.png

When fighting against a Bastion it is recommended to use the either the Odyssey or Aries because they can deliver large knockback while dealing insane damage, forcing the Bastion to turn for a lengthy period of time after being hit in order to shoot back due to its very low turning speed. The Bastion also has low mass, so if you use a ship with high mass and/or high knockback and hit the bastion into an asteroid field, it will be fairly easy to destroy as Bastions in asteroid fields are very vulnerable. Another strategy is to just use a ship with very high agility and speed and always stay behind the Bastion. For example, the A-Speedster is fast and agile enough to circle the Bastion faster than it can turn, allowing the speedster to slowly kill it from behind. However, this will not work if the Bastion's pilot is skilled and competent and uses RCS to slowly retreat. Never attack a Bastion head on in a 1v1 fight if you are not tier 7 unless if the Bastion has few shields remaining or is in a dense asteroid field. Attacking a bastion from the front, even with a group of ships can be very dangerous.


The Bastion has the highest shield regeneration in the game, making it able to easily recover from damage. A Bastion can regenerate its shields from zero to max in just 20 seconds. It also has the highest energy capacity in the game. However, it does have the worst agility in the game, and the lowest mass and shield capacity of any tier 7, tied with the Shadow X-3.

In Team mode, Bastions are brutal in groups. They are tricky because if the enemy team chooses to focus down 1 bastion, any other bastion will have the ability to fire upon the enemy team uninterrupted, and splitting firepower among the enemies in a team fight is never a good idea either. the best tactic is to pick off bastions away from their team 1 (Or with a large enough attack force, perhaps 2) at a time. If you have only tier 6 ships, throw everything you have at the bastions! Barracudas can be used to knock a bastion off balance or even away from the fight while ships such as O-Defenders, Scorpions and Advanced Fighters can shoot large pulses to knock them back. Ships such as A-Speedster, Condor, and Marauder can use their speed to get to the side of or behind a bastion, but take caution if the bastion has attack pods (Which they often will in a large team fighting situation). If your team has access to tier 7s, the Ares and Odyssey are both valid choices for taking down bastion, but BE CAREFUL, as even 1 bastion being able to get its shots accurately landed on your vessel (Which isn't hard when you're one of the biggest ships in the game) will tear its shields apart at an alarming rate. Fighting fire with fire, or Bullet hose with Bullet hose in this case and using a bastion is another option, in which case having at least 1 healer can be very beneficial. Shadow X-3 is probably the worst tier 7 ship to use, as its poor energy regeneration does very poorly against the bastion's ridiculous shield regeneration. It is best if used in the back lines of their team to knock any already weakened bastions back with their pulse, possibly even killing them. A skilled player can also use the recoil to harass a bastion from the sidelines, but Take great caution when doing this.

Cannons[edit | edit source]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 12 6 200 true 0 5 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 16 8 180 true 0 4 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 40 20 160 true 0 1.5 0 0 1