Changelogs

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This is a list of Changelogs for Starblast.io.

Contents

Sources[edit | edit source]

The list below is directly quoted from Starblast.io Changelog

Full Changelogs[edit | edit source]

2019-09-13[edit | edit source]

  • Alien kills in team mode not counted as "frags" and not giving points

2019-08-30[edit | edit source]

  • Nautic Series 3.0 update. Thanks to Goldman for his amazing work on this mod!

2019-07-31[edit | edit source]

  • Summer Party: U-Series ships in survival mode for one month

2019-06-14[edit | edit source]

  • Marauder nerfed following community's initial feedback!

2019-06-12[edit | edit source]

- New ship! The Marauder, designed by Finalizer & Dimed, it is replacing the H-Mercury in the ship tree.

2019-05-15[edit | edit source]

- Fixed upgrades UI bug preventing to upgrade ship stats in certain conditions

- Team mode: increased asteroids gem drop by 33%

- Team mode: gem drop (from asteroids and aliens) progressively fades in during the first 5 minutes of the match

- Team mode: aliens are more dangerous (more robust and deal more damage)

- Team mode: improved team scoring algorithm for deciding which team to lock

- Gamepad crystal transfer button assigned to LB

2019-05-07[edit | edit source]

  • Improved last week test mechanics:

- Aliens now stay at the center of the map

- A bit more aliens ; with the above, should make it both more challenging and more rewarding to fight for gems at the center of the map

- improved crystal collection algorithm, allowing you to accurately target your friend for transfers ; also in general crystal collection is now more fair and goes to the actual closest ship.

- reduced crystal throw away distance for gem transfers

- no bonus points granted for collecting transferred crystals

2019-04-29[edit | edit source]

  • Week Test update: Spontaneous crystals changed to aliens dropping crystals when killed.

2019-04-25[edit | edit source]

  • Week Test: (Team mode) Spontaneous generation of crystals at the center of the map ; transfer crystals using [V]

2019-04-17[edit | edit source]

  • Added strafing ability to custom games / modded games. Parameter name is "strafe" in game options, it is a value ranging from 0 (the default, no strafe) to 1 (strafing is possible at full ship speed)

2019-04-15[edit | edit source]

  • Nautic Series updated to version 2.0 - credits to Goldman

2019-03-29[edit | edit source]

  • Modding Friday - new mod! Uranus' Starblast Prototypes

2019-03-12[edit | edit source]

U-Series major update by Finalizer:

  • Major Changes:

- Firing pattern of the U-Monitor has been reworked such that the right side of the ship has 9 cannons on the right side of the ship instead of 5 on either side. Ship has become slightly more OP depending on how well commanders use it, but in the right hands, it can be a formidable ship.

- Maps are now selectively generated from a list of hand-picked dense maps, with a small number of sparse maps, just to mix up gameplay.

- Maps are now set to size 90 instead of size 80.

- The U-Smasher and U-Afterburn now have inverse propulsion laser damage (more weapon damage = faster ship).

  • BUFFS:

- U-Pulsar Laser Speed

- Trailblazer Energy Regen and Agility

- U-Smasher Shield Regen

- Shadow X-27 Laser Speed

  • NERFS:

- U-Cruiser Acceleration

- Trailblazer Acceleration

- U-Punisher Acceleration

- U-Barricade Acceleration, Max Speed, Shield Regen

- U-Marksman Laser Speed, Energy Regen

2019-01-25[edit | edit source]

  • New mod: Nautic Series by Goldman

2019-01-04[edit | edit source]

  • Week test: speed boost +20% in team, survival modes (and derived mods).

2019-01-03[edit | edit source]

  • Happy new year!
  • Fixed Fullscreen mode on FireFox
  • Fixed cases of duplicate fresh games
  • Modding space now features only one mod per day

2018-12-06[edit | edit source]

  • Major update of Alien Intrusion mod

2018-11-26[edit | edit source]

  • Week Test: removed aliens in team mode

(previous week test validated and retained)

2018-11-15[edit | edit source]

  • Week Test: asteroids gem yield x1.5 in team mode

2018-09-19[edit | edit source]

  • Adjusted mines arming delay to 2 seconds (normal) and 4 seconds (heavy)
  • Mines packs prices cut by 50%
  • Station now self-destroys when both deposits and spawnings are all destroyed

2018-09-18[edit | edit source]

  • Mines now have an arming delay (normal: 3 seconds, heavy: 5 seconds)
  • Widened mines viewing range (prevents hitting unseen mines)
  • Station is destroyed (and team loses) when all depot modules are fully destroyed
  • You cannot pick up gems anymore when your crystal cargo is already full
  • Attack pods do not fire when ship is invulnerable
  • Attack pods do not fire when inside the depot
  • Reduced kill gem bonus (-50%)
  • Team closing condition now factors player's skill in

2018-09-12[edit | edit source]

  • Nerfed Lv4 aliens waves in team mode

2018-08-31[edit | edit source]

  • Fixed ship branching problem (impacting mods and U-Series)
  • Reduced the number of aliens in team mode

2018-08-29[edit | edit source]

  • Team mode changes:

- tier 1 ship now has limited lives (4)

- Number of lives generally set to 4

- Alien waves will attack the leading team periodically

2018-07-11[edit | edit source]

  • New ECP badge: Medic (designed by Ancient Sky)
  • Updated boucing lasers mechanics (wider range, bounce speed decreases)
  • Modding Alpha 6

- add objects with physics

- set asteroid coordinates, velocity and size

- destroy asteroid

- destroy alien

- destroy ship

- read and set ship healing status

2018-07-10[edit | edit source]

  • Week Test: Bouncing lasers (survival mode)

2018-06-25[edit | edit source]

  • Modding Alpha 5

- insert custom 3D objects in your scenery

  • Vanguard: fixed lasers spawning position

2018-06-19[edit | edit source]

  • Modding Alpha 3

- Create custom maps of asteroids: use this to create mazes, racing paths, any pattern of fixed asteroids in fact...

- allow choosing a starting ship when joining a game (like in battle royale and DM)

- spawn collectible weapons in the playfield

- trigger intermission screen (respawn) with customized results

- trigger game over screen with customized results

- change selected ship type anytime

2018-06-07[edit | edit source]

  • Balance update:

- Shadow X-1: widened viewing field

- Pulse Fighter: Max speed -5, acceleration -10, laser speed -25

- Y-Def: Power regen -5

- Vanguard: recoil -15, rotation min +10, acceleration +10

- Mercury: now smaller, acceleration +10, speed +5

2018-06-05[edit | edit source]

  • Modding Alpha 2

2018-05-31[edit | edit source]

  • Battle Royale now includes a warm-up time

2018-05-24[edit | edit source]

  • Modding system Alpha 1

2018-05-14[edit | edit source]

  • Week test: overhauled ship tree!
  • Vanguard acceleration buff
  • Shadow X-1: agility buff

2018-05-09[edit | edit source]

  • Starblast application now available for iPhone and iPad!
  • New "Training" tutorial mode. Available in English only for now. Switch to English language if you would like to try it.

2018-05-05[edit | edit source]

  • Fixed audio not starting on Chrome 66

2018-05-04[edit | edit source]

  • We kept the kill reward system (last week test) but nerfed it quite a lot. T1 and T2 ships now give no gems. Higher tier ships give less gems.
  • Secondaries cooldown is now global to a weapon type ; thus you cannot fire 2 missiles simultaneously even when you have two packs of missiles.

2018-04-26[edit | edit source]

  • Week Test: Kill reward! Killing a ship is now rewarded with a certain amount of gems depending on the level and upgrades of the killed ship (survival and team)
  • Battle Royale change: When you collect Power cells and Shield cells, they now take a slot in your inventory until you actually use them (in 2 shots of 100 points)
  • Added specific visual helpers for BR mode in the mobile app
  • Kill attribution improved, to avoid kill stealing with a single low damage shot or collision. The ship dealing the most damage in the last moments gets the kill.

2018-04-24[edit | edit source]

  • Team mode: You can enter the depot in all cases. Previous restrictions on crystals or credits was perceived as a bug and wasn't useful
  • Survival mode: you can open the weapon store in all cases. Previous restrictions (especially max shield) was often perceived as a bug.

2018-04-23[edit | edit source]

  • Mobile app: fixed game freezing after entering survival time
  • Mobile app: fixed radar plots colors in team mode

2018-04-17[edit | edit source]

  • Android app is now officially released! We will keep improving it, feedback appreciated :)
  • Week Test: Survival maps are much larger and accept 50 players. The radar shows only 1/16th of the map.

2018-03-28[edit | edit source]

  • Week test: In survival mode, broken asteroids can release attack pods which can be collected.
  • Fixed skull icon not showing on mobile

2018-03-26[edit | edit source]

  • Renewed icons in anticipation of the mobile app (to be continued)
  • Improved ship model quads rendering

2018-03-20[edit | edit source]

  • Improved explosion effect and reduced load on GPU
  • Fixed stations disappearing from radar when radar plots count exceeds 100
  • Fixed X-Warrior agility which had been mistakenly altered after introducing the Vanguard
  • Started introducing our new set of refined icons (by Tournebulle) :)

2018-03-13[edit | edit source]

  • New ship: The Vanguard

2018-03-01[edit | edit source]

  • New custom game options: ship shield regen and power regen factors
  • Weapons balance changes:

- Rockets: cheaper

- Missiles: slightly cheaper, take 1 second to arm after being shot

- Torpedoes: cheaper, now take 2 seconds to arm after being shot

- Defence pods: removed regen

- Attack pods: shots are now a bit slower

  • Battle Royale: now recording victories (for future use)
  • All modes: disconnected ship explodes, gives away crystals and credits kill to attacker (previously was only in team mode)
  • Team mode: you can now safely disconnect while docked ; you won't lose a life and will also keep your weapons when you recover your ship.
  • Disposed weapons are now partially refunded, on pro rata for wear and tear, up to 50% of their new value
  • Healing features now activated in team mode (with healing efficiency lowered to 100% from previous 125%)

2018-02-16[edit | edit source]

  • Healing in custom team games ; switch ship lasers operation from offensive to healing (in weapon store)
  • New custom games parameter: station shield regeneration
  • Improved radar readability in high contrast mode (colorblind)
  • Station modules now darken when loosing health
  • Fixed bug: Battle Royale custom games were removed by mistake

2018-02-14[edit | edit source]

  • weakened Barracuda when used against teammates (anti Barracuda-trolling)
  • Fixed survival mode text cutting

2018-02-05[edit | edit source]

  • Fixed FPS drop in Linux app (was due to screenshot feature, now deactivated by default)
  • Fixed several potential game hacks
  • Gamepad support can be disabled in standalone app
  • Optimized Crystal models generation (less stress on low-end setups)

2018-01-31[edit | edit source]

  • Gem stealing countermeasure: removed from survival mode, restricted conditions (ownership delay)
  • Improved survival game closing condition to ensure newcomers join fresher games.

2018-01-24[edit | edit source]

  • Gem stealing countermeasure side-effect bugs fixed

2018-01-23[edit | edit source]

  • Gem stealing countermeasure

2018-01-22[edit | edit source]

  • Fixed frozen ship when killed while donating gems (survival)
  • Being damaged while donating gems now automatically closes the weapons store
  • Nerfed defense pods (shield capacity reduced from 200 to 150)

2018-01-19[edit | edit source]

  • Added blank ECP badge
  • Week-end sale: -50% on rockets and missiles!
  • Battle Royale: self target display
  • Battle Royale: adjusted occurrence of weapons

2018-01-11[edit | edit source]

  • Fixed display bug in app after closing settings window
  • Fixed check boxes not always reloading last setting in custom games creator
  • Ping time evaluation method changed
  • Server side optimizations for upcoming ACW event
  • Fixed bug with custom game creation button

2017-12-20[edit | edit source]

  • Added parameter Station crystal capacity multiplier for custom games
  • Added parameter Station repair threshold for custom games
  • Added parameter to switch off limited lifespan of mines
  • Balance: slight buff to Delta-Fighter and Trident
  • removed ECP badges from team chooser screen to prevent ECP stacking
  • Station modules now bleed crystals when attacked, even if shield is not fully depleted
  • Prepared for future deprecated features in Web Audio API

2017-11-28[edit | edit source]

  • Improved invasion mode rankings (now shows number of victories)
  • Standalone application update

- Support for Windows 32bits

- Windowed / Fullscreen toggle (Alt+Enter)

2017-11-27[edit | edit source]

  • Battle Royale custom games

2017-11-21[edit | edit source]

  • New: invasion mode leaderboard!
  • Repulsive field improved (survival mode)
  • changed condition for closing team mode games (time>15 min)

2017-11-20[edit | edit source]

  • Increased radar range in invasion mode.

2017-11-16[edit | edit source]

  • Fixed problem with explosion sounds
  • Fixed bug with music volume in invasion mode
  • Fixed RCS button bug on touch screens
  • Added possibility to start invasion mode private games
  • A bit more crystals and weapons in invasion waves 1 and 2
  • Fixed countdown display in invasion mode wave zero
  • Added volume sliders for music and sound fx in game settings

2017-11-14[edit | edit source]

  • Invasion mode balance improvements
  • Improved radar in invasion mode
  • Fixed friendly collisions (all team modes)

2017-11-10[edit | edit source]

  • Invasion mode balance update

2017-11-08[edit | edit source]

  • New mode: Invasion (ECP/Steam/itch.io exclusive)
  • Standalone game application available on Steam and itch.io

2017-10-26[edit | edit source]

  • We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache
  • And there we are, the game page is now fully HTTPS

2017-10-24[edit | edit source]

  • Fixed problems with camera shake effect
  • added health bar for pods

2017-10-21[edit | edit source]

  • Removed hack allowing to transfer gems to credits outside dock / outside weapons store
  • fixed problems with the Cursor
  • restored a player contribution notice in team mode
  • now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback
  • fixed mines not always showing in the correct color
  • fixed possibility of spawning in a mine field
  • now allowing to shoot secondary weapons on touchscreens / mobiles

2017-10-20[edit | edit source]

  • New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines

- in Team mode, Weapon Store opens when docking to a depot bay

- in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons

2017-09-26[edit | edit source]

  • Team mode: increased station upgrade cost
  • Pro Deathmatch points revision
  • Pro Deathmatch joining improved to favor ECP grouping
  • Balance update:

- Crusader: small buffs: generator, ship rotation, laser speed

- Bastion: nerfed generator capacity, nerfed acceleration

- Aries: buffed generator capacity and ship rotation

2017-09-18[edit | edit source]

  • Laser pods tweaks:

- Laser pods are 3x rarer in survival mode

- Laser pods now cost 100 gems in team mode

- Laser pods have now more health points

- Killed ships lose their laser pods ; the pods can be collected by the killer or other players

  • In Team mode, T7 ships cannot buy lives

2017-09-14[edit | edit source]

  • Laser pods!

- This is the first step in introducing a secondary weapon system to Starblast. There is more to come!

- Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically

- In survival mode, Laser pods pop from time to time when breaking asteroids.

- In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station.

- You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc.

- Laser pods can be shot and destroyed ; they have 30 shield points, their shield does not regenerate

2017-09-07[edit | edit source]

  • Fixed repulsive gravitational field origin on tiny maps
  • Strengthened and broadened repulsive gravitational field (making the final area smaller)
  • Added setting to disable gravity field visual effects
  • Repulsive gravity field is now displayed on radar
  • cooling time is now taken into account for pulse reload cue (fixes Aries)

2017-09-05[edit | edit source]

  • Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink.
  • Reduced teammate collision damage
  • Fixed ghost explosions / RIP messages
  • Enhanced and optimized deep space textures

2017-08-11[edit | edit source]

  • New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic)
  • New random names from Babylon 5 for anonymous users
  • Added lasers convergence on the Aetos
  • Reduced generator capacity of the Bastion
  • updated translations (thanks to all contributors)

2017-08-04[edit | edit source]

  • New T-7 Ship: The Bastion (initial design by mrkleinem)
  • 5 seconds invulnerability after exiting gem depot
  • Visual and audio cue when generator refills to main pulse value
  • improved explosion particles pre-emption

2017-07-27[edit | edit source]

  • Raised teams size from 15 to 20

2017-07-26[edit | edit source]

  • Added new language: Farsi
  • Team game are now closed for joining when all teams have reached level 4
  • It is now always possible to join a team, you should never see all teams locked

2017-07-24[edit | edit source]

  • Pro Deathmatch points decay
  • RCS now active in all modes
  • New option to disable button clicks

2017-07-17[edit | edit source]

  • Fixed scoring conditions when players abandon round in Pro Deathmatch

2017-07-06[edit | edit source]

  • You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri)
  • New language: Korean

2017-06-23[edit | edit source]

  • Added language: Hebrew
  • Added High Contrast option for color blind people

2017-06-21[edit | edit source]

  • Added language: Thai

2017-06-16[edit | edit source]

  • Pro Deathmatch games are now played by anyone. Only ECP players will be ranked.

2017-06-15[edit | edit source]

  • Pro Deathmatch Championship is live!

2017-06-09[edit | edit source]

  • Making room for some new stuff
  • Removed Barracuda-only rounds
  • Deathmatch new scoring: target=2, win round at 12
  • fixed unending team mode
  • updated to THREE.js version 85
  • enhanced background textures
  • added new language Azeri

2017-05-31[edit | edit source]

  • Deathmatch fixes:

- replace target when target disconnects

- weaker ships less likely to be selected as targets

- removed chat

  • Survival mode:

- endgame: after 10 minutes survival, radiation make you lose HP

- asteroids now give more gems (+35%)

- survival now kicks in after 60 minutes

  • Weekly balance update

(thanks to the community feedback and compilation/review by Oh_ and Acarii)

- Fly: tiny base speed buff

- Side-Fighter: Shield regen and energy buff

- Mercury: laser damage buff

- Shadow X-2: Shield regen nerf, energy buff

- Toscain: Buffs: shield, energy, laser damage

- Scorpion: energy and laser rate nerfs, laser speed buff

- H-Mercury: reduced mass, speed/acceleration buff, laser tweaks

- Aries: laser rate buff

2017-05-30[edit | edit source]

  • Deathmatch reloaded (anti-teaming):

- each player has a (randomly) assigned target

- kill your target to earn 3 points

- kill anyone to earn 1 point

- score 15 points to win the round

2017-05-24[edit | edit source]

  • Deathmatch anonymized to prevent teaming
  • Fixed error trace when unloading crystals

2017-05-23[edit | edit source]

  • New Mode: Deathmatch

- Rounds start with a choice of 2 maxed ships of same level

- RCS toggle is enabled (flight assist on/off)

- First player to kill 10 ships wins the round

- Asteroids map changes with new round

- Asteroids are strong and do not deliver gems

- Good luck Commander!

  • Fixed video ads problems
  • Bug fixes

2017-05-19[edit | edit source]

  • Anti team-trolling reworked: any ship takes damage when purposely hitting team mate

2017-05-18[edit | edit source]

  • Barracuda takes damage when hitting team mates
  • Team mode endmatch: ships self destroy when their station is fully destroyed
  • Custom Games: New asteroids map chooser and preview!

2017-05-16[edit | edit source]

  • Fixed crystals going through the screen at speed of light
  • Fixed ghost ships flashes
  • Fixed being killed and staying in limbo forever
  • New Custom Game option: global ship speed modifier!
  • Now allowing smaller systems in Custom Games
  • Translations update

2017-05-12[edit | edit source]

  • Added Twitch badge

2017-05-11[edit | edit source]

  • Improved UI textures sharpness

2017-05-09[edit | edit source]

  • Fixed Barracuda double-dash
  • Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed
  • Weekly balance update, thanks to community feedback and @Oh_ input data:

- Shadow X-1: power and agility buff

- Mercury: damage buff

- U-Sniper: bullet speed nerf

- Shadow X-2: Shield and energy regen buff

- Advanced-Fighter: Bullet speed nerf

- Scorpion: Energy and bullet speed nerf

- Condor: Balance changes including buffs and nerfs

- A-Speedster: Slight overall buff

- Rock-Tower: max bullet speed nerf

- Barracuda: mass buff, energy nerf

- Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility

2017-05-04[edit | edit source]

  • Barracuda V2! Fully reworked with dash speed
  • Damage rules changed to avoid Barracuda trolling in team mode

2017-05-02[edit | edit source]

  • improved radar readability
  • new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter

2017-04-28[edit | edit source]

  • Improved team joining condition. If one team dominates, you can join either of the 2 other teams.

2017-04-27[edit | edit source]

  • Added information message about players contributing gems to their team
  • Added health bar to station modules when attacked
  • Fixed problem with button "Join my custom game"
  • Fixed: Spec upgrades interfered with fire rate, allowing shooting faster

2017-04-26[edit | edit source]

  • 10 seconds invulnerability on respawn (team mode)
  • auto-switch to fullscreen now strictly on mobile
  • fixed some glitches when screen FPS exceed 60
  • fixed shield / generator bar sometimes not updating
  • ECP custom game creator now accessible from main Play button
  • secret future new features put to test :)

2017-04-24[edit | edit source]

  • Fixed bug: losing multiple lives when killed once
  • New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full
  • New rule: Tier 7 ships come with 0 extra life in team mode
  • Displaying messages when ship upgrades are blocked by station level
  • Keyboard shortcuts are now displayed on tablets and touchscreens

2017-04-22[edit | edit source]

  • Fixed asteroid strength parameter rounding in custom games

2017-04-21[edit | edit source]

  • Fixed ship-station collisions and friend ships collisions
  • ECP Custom Game Creator (beta)

2017-04-20[edit | edit source]

  • fixed bug with ad blockers
  • added new ECP badges
  • balance: reduced stations shield capacity a bit
  • balance: reduced station repair threshold to 25% crystal capacity
  • balance: nerfed Shadow X-3 acceleration and power regen
  • fixed radar plots in team mode
  • fixed chat bubble color
  • raised chat icons auto-close delay
  • Improved station attack alerts
  • prepared an awesome new feature for ECP users

2017-04-19[edit | edit source]

  • improved server finder strategy (again)
  • added Swedish language
  • added cookie consent
  • optimized loading time

2017-04-18[edit | edit source]

  • Team mode improvements

- Ship upgrades are now restricted to exact depot/spawning level

- Slight improve to spawning

- fixed ship not showing in scoreboard

- raised team max capacity to 15

- Abandoned space station self-destroys

- neutralized mass impact on friendly Collisions

- module repair gauge

- raised global asteroids density (all modes)

- unloading crystals gives score points

- fixed Station under attack alert

2017-04-16[edit | edit source]

  • Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode
  • improved server finder conditions

2017-04-15[edit | edit source]

  • Balance changes: reduced stations shield and crystal tank capacity

2017-04-14[edit | edit source]

  • Identified and fixed 3 server crash cases

2017-04-14[edit | edit source]

  • New game mode: the team mode!

- You start every game by choosing a team

- Each team has a space station to defend

- Each space station in game has 3 types of modules

+ Structure modules

+ Spawning modules, a little tougher

+ Crystal deposit modules, toughter

- Each space station can be filled with crystal

- An half filled station repairs randomly a destroyed module

- A full filled station levels up your station

+ A bigger level station is bigger and tougher

+ A bigger level station can take crystals from bigger ships

+ A bigger level station can respawn bigger ships

- When all spawning modules are destroyed, the team ships respawn randomly on the map

- When all deposit modules are destroyed, the team can repair or level up the station anymore

- When the whole station is destroyed, the team members can't respawn anymore

- When the station and all team ships are destroyed, the team is game over!

2017-03-31[edit | edit source]

  • New Ship! The Barracuda, level 6. Prepare for a very special fighting style.
  • Added new languages: Arabic, Danish, improved Chinese
  • Ships texturing improvements
  • Improved double-lasers
  • Improved UI, scoreboard etc.
  • A secret tremendous upcoming feature is put to test

2017-03-07[edit | edit source]

  • Added Italian language
  • Reduced O-defender max shield capacity
  • Improved H-Mercury shield, mass, and fire regeneration
  • Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API

2017-03-01[edit | edit source]

  • New lv6 ship, H-Mercury
  • Added Dutch language
  • Completed other translations
  • Switched lv6 Condor & A-speedster place
  • Increased Aetos generator regen speed
  • Increased Shadow X-2 generator regen speed
  • Decreased Pulse-Fighter agility

2017-02-17[edit | edit source]

  • New lv4 ship, Mercury
  • Added Indonesian language
  • Completed other translations
  • Decreased O-Defender agility
  • Decreased O-Defender fire speed
  • New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force

2017-02-13[edit | edit source]

  • Added Turkish language
  • Added Czech language
  • Added Slovak language
  • Raised asteroids average density and size
  • Fixed bug: some crystals could not be collected
  • Increased T-Warrior max generator reload speed
  • Increased Aetos fire power

2017-02-09[edit | edit source]

  • New delay of 5 seconds before you can respawn
  • You can now chat during the 5 seconds delay
  • Level 1 ship loses upgrades when killed
  • New particle effects on laser collisions
  • New shield visual fx
  • Big explosions shake camera
  • Added German localization
  • ECP badge customization
  • ECP ship material and lasers customization
  • ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons)
  • Increased X-Warrior damages on central lasers
  • Decreased X-Warrior damages on side lasers
  • Increased mass/shield of Shadow X-3
  • Decreased acceleration of Shadow X-3

2017-02-01[edit | edit source]

  • New level 7 Ship: Shadow X-3
  • Decreased Shadow X-2 fire power
  • Decreased shield capacity of lv7 ships
  • Added Japanese localization
  • New Australia zone to reduce ping for Australian and New Zealander players

2017-01-24[edit | edit source]

  • New level 5 Ship: Shadow X-2
  • Improved homepage and respawn page design
  • Prepared UI for new game modes
  • Shadow X-1 moved to level 3
  • Increased Shadow X-1 max agility
  • Decreased Shadow X-1 max generator refill
  • Decreased Y-Defender laser speed
  • Decreased Pioneer max speed
  • Decreased Bat-Defender mass
  • Decreased Advanced Fighter mass
  • Increased Odyssey and Aries cannon speed and range

2017-01-19[edit | edit source]

  • Added Spanish localization
  • Optimised lasers display
  • Heavy ships are now less affected by laser pushback
  • Crystals thrown farther away from big ships when hit

2017-01-17[edit | edit source]

  • Added new tier: level 7
  • Type [Z] ingame to take a screenshot
  • Increased shadow X-1 max agility
  • Fixed visual glitch for big lasers

2017-01-10[edit | edit source]

  • Added new lv4 ship: shadow X-1
  • fixed glitches that can be caused by ads
  • changelog now displayed in its own modal
  • Added Hungarian localization

2016-12-28[edit | edit source]

  • In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down.

2016-12-23[edit | edit source]

  • completed Russian localization
  • fixed algorithm for finding best server to play in

2016-12-13[edit | edit source]

  • Balance changes

- Fly: reduced max agility

- Y-defender: reduced speed and agility, increased recoil

- X-warrior: increased max damage

- U-sniper: increased min agility

- A-speedster: increased acceleration

  • Improvements and fixes

- fixed respawn button display issue when killed

- Added talk vocabulary: No prob, Follow me, GG, Bye

- Fixed bug: laser sounds still playing when sound FX deactivated

- Use [C] once and talk button is no more mouse sensitive

- Ship upgrades now always pop up until you used manual toggle [U]

2016-12-07[edit | edit source]

  • Added ship upgrade buttons toggle with keyboard shortcut [U]

2016-12-06[edit | edit source]

  • fixed visual bug with crystals
  • talk keyboard shortcuts can now be used directly
  • couple server side fixes
  • Balance adjustments

- fly: reduced max damage

- side-fighter: reduced max generator reload speed

- y-defender: decreased ship agility, added recoil

- x-warrior: improved ship agility

- side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility

- pioneer: increased min generator reload speed

- crusader: increased max generator reload speed, increased laser speed

- u-sniper: increased recoil, decreased max laser speed

- bat-defender: added laser convergence, improved laser speed and generator capacity

- advanced fighter: decreased max generator reload speed

- scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed

- a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration

- condor: reduced ship size

- o-defender: improved shot rate, improved generator capacity

2016-12-05[edit | edit source]

  • Added Polish localization
  • Added Russian localization

2016-12-02[edit | edit source]

  • Integrated chat system

2016-11-30[edit | edit source]

  • Raised the minimum density of asteroids
  • Destroyed asteroids now always deliver some amount of crystals
  • It is now possible to use mouse controls together with keyboard spacebar and up arrow

2016-11-29[edit | edit source]

  • your ship now gets 3 lives when levelling up
  • second pass on improving the balance between ships / levels

2016-11-28[edit | edit source]

  • fixed problem of hidden survivor
  • radar in survival mode now shows all targets
  • extra lives cannot be used in survival mode anymore. Dont die!

2016-11-25[edit | edit source]

  • balance: Lower level ships are now always faster than higher level ships (with speed maxed).