Starblast Wiki
(Proper update note for Howler and balance changes for other things)
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This is a list of '''Changelogs''' for [[Starblast.io]].
 
This is a list of '''Changelogs''' for [[Starblast.io]].
  +
__NOTOC__
 
 
==Sources==
 
==Sources==
 
The list below is directly quoted from [http://starblast.io/changelog.txt Starblast.io Changelog]
 
The list below is directly quoted from [http://starblast.io/changelog.txt Starblast.io Changelog]
   
 
==Full Changelogs==
 
==Full Changelogs==
  +
{{Changelogs}}
 
=== 2020-01-30 ===
 
 
* Rock-Tower damage slightly buffed (max laser damage 4->6)
 
* Attack pods slight nerf (laser damage 7->5)
 
 
=== 2020-01-28 ===
 
 
* New ship: the Howler (designed by Malefor, winner of the ship design contest!)
 
 
=== 2019-11-12 ===
 
 
* Maps density improved ; means many fewer sparse maps
 
 
=== 2019-11-04 ===
 
 
* Racing mod update provided by Goldman
 
 
- 2 new tracks
 
 
- improved zoom of all ships
 
 
- reduced size of Astral A. and Lancer
 
 
- Lancer acceleration buff
 
 
* Fixed text bug
 
 
=== 2019-10-25 ===
 
* Healing gives points
 
* Now displaying credits, contribution, kills and deaths in Esc menu
 
* Team modes: displaying best killer, best healer and best contributor of each team
 
* U-Series: new version 3.6
 
* Improved team locking rules in team mode
 
 
=== 2019-09-13 ===
 
* Alien kills in team mode not counted as "frags" and not giving points
 
 
=== 2019-08-30 ===
 
* Nautic Series 3.0 update. Thanks to Goldman for his amazing work on this mod!
 
 
=== 2019-07-31 ===
 
* Summer Party: U-Series ships in survival mode for one month
 
 
=== 2019-06-14 ===
 
* Marauder nerfed following community's initial feedback!
 
 
=== 2019-06-12 ===
 
- New ship! The Marauder, designed by Finalizer & Dimed, it is replacing the H-Mercury in the ship tree.
 
 
=== 2019-05-15 ===
 
- Fixed upgrades UI bug preventing to upgrade ship stats in certain conditions
 
 
- Team mode: increased asteroids gem drop by 33%
 
 
- Team mode: gem drop (from asteroids and aliens) progressively fades in during the first 5 minutes of the match
 
 
- Team mode: aliens are more dangerous (more robust and deal more damage)
 
 
- Team mode: improved team scoring algorithm for deciding which team to lock
 
 
- Gamepad crystal transfer button assigned to LB
 
=== 2019-05-07 ===
 
 
* Improved last week test mechanics:
 
 
- Aliens now stay at the center of the map
 
 
- A bit more aliens ; with the above, should make it both more challenging and more rewarding to fight for gems at the center of the map
 
 
- improved crystal collection algorithm, allowing you to accurately target your friend for transfers ; also in general crystal collection is now more fair and goes to the actual closest ship.
 
 
- reduced crystal throw away distance for gem transfers
 
 
- no bonus points granted for collecting transferred crystals
 
 
===2019-04-29===
 
 
*Week Test update: Spontaneous crystals changed to aliens dropping crystals when killed.
 
 
===2019-04-25===
 
 
*Week Test: (Team mode) Spontaneous generation of crystals at the center of the map ; transfer crystals using [V]
 
 
===2019-04-17===
 
 
*Added strafing ability to custom games / modded games. Parameter name is "strafe" in game options, it is a value ranging from 0 (the default, no strafe) to 1 (strafing is possible at full ship speed)
 
 
===2019-04-15===
 
 
*Nautic Series updated to version 2.0 - credits to Goldman
 
 
===2019-03-29===
 
 
*Modding Friday - new mod! Uranus' Starblast Prototypes
 
 
===2019-03-12===
 
U-Series major update by Finalizer:
 
 
*Major Changes:
 
 
<blockquote>- Firing pattern of the U-Monitor has been reworked such that the right side of the ship has 9 cannons on the right side of the ship instead of 5 on either side. Ship has become slightly more OP depending on how well commanders use it, but in the right hands, it can be a formidable ship.</blockquote><blockquote>- Maps are now selectively generated from a list of hand-picked dense maps, with a small number of sparse maps, just to mix up gameplay.</blockquote><blockquote>- Maps are now set to size 90 instead of size 80.</blockquote><blockquote>- The U-Smasher and U-Afterburn now have inverse propulsion laser damage (more weapon damage = faster ship).</blockquote>
 
 
*BUFFS:
 
 
<blockquote>- U-Pulsar Laser Speed</blockquote><blockquote>- Trailblazer Energy Regen and Agility</blockquote><blockquote>- U-Smasher Shield Regen</blockquote><blockquote>- Shadow X-27 Laser Speed</blockquote>
 
 
*NERFS:
 
 
<blockquote>- U-Cruiser Acceleration</blockquote><blockquote>- Trailblazer Acceleration</blockquote><blockquote>- U-Punisher Acceleration</blockquote><blockquote>- U-Barricade Acceleration, Max Speed, Shield Regen</blockquote><blockquote>- U-Marksman Laser Speed, Energy Regen</blockquote>
 
 
===2019-01-25===
 
 
*New mod: Nautic Series by Goldman
 
 
===2019-01-04===
 
 
*Week test: speed boost +20% in team, survival modes (and derived mods).
 
 
===2019-01-03===
 
 
*Happy new year!
 
*Fixed Fullscreen mode on FireFox
 
*Fixed cases of duplicate fresh games
 
*Modding space now features only one mod per day
 
 
===2018-12-06===
 
 
*Major update of Alien Intrusion mod
 
 
===2018-11-26===
 
 
*Week Test: removed aliens in team mode
 
 
(previous week test validated and retained)
 
 
===2018-11-15===
 
 
*Week Test: asteroids gem yield x1.5 in team mode
 
 
===2018-09-19===
 
 
*Adjusted mines arming delay to 2 seconds (normal) and 4 seconds (heavy)
 
*Mines packs prices cut by 50%
 
*Station now self-destroys when both deposits and spawnings are all destroyed
 
 
===2018-09-18===
 
 
*Mines now have an arming delay (normal: 3 seconds, heavy: 5 seconds)
 
*Widened mines viewing range (prevents hitting unseen mines)
 
*Station is destroyed (and team loses) when all depot modules are fully destroyed
 
*You cannot pick up gems anymore when your crystal cargo is already full
 
*Attack pods do not fire when ship is invulnerable
 
*Attack pods do not fire when inside the depot
 
*Reduced kill gem bonus (-50%)
 
*Team closing condition now factors player's skill in
 
 
===2018-09-12===
 
 
*Nerfed Lv4 aliens waves in team mode
 
 
===2018-08-31===
 
 
*Fixed ship branching problem (impacting mods and U-Series)
 
*Reduced the number of aliens in team mode
 
 
===2018-08-29===
 
 
*Team mode changes:
 
 
<blockquote>- tier 1 ship now has limited lives (4)</blockquote><blockquote>- Number of lives generally set to 4</blockquote><blockquote>- Alien waves will attack the leading team periodically</blockquote>
 
 
===2018-07-11===
 
 
*New ECP badge: Medic (designed by Ancient Sky)
 
*Updated boucing lasers mechanics (wider range, bounce speed decreases)
 
*Modding Alpha 6
 
 
<blockquote>- add objects with physics</blockquote><blockquote>- set asteroid coordinates, velocity and size</blockquote><blockquote>- destroy asteroid</blockquote><blockquote>- destroy alien</blockquote><blockquote>- destroy ship</blockquote><blockquote>- read and set ship healing status</blockquote>
 
 
===2018-07-10===
 
 
*Week Test: Bouncing lasers (survival mode)
 
 
===2018-06-25===
 
 
*Modding Alpha 5
 
 
<blockquote>- insert custom 3D objects in your scenery</blockquote>
 
 
*Vanguard: fixed lasers spawning position
 
 
===2018-06-19===
 
 
*Modding Alpha 3
 
 
<blockquote>- Create custom maps of asteroids: use this to create mazes, racing paths, any pattern of fixed asteroids in fact...</blockquote><blockquote>- allow choosing a starting ship when joining a game (like in battle royale and DM)</blockquote><blockquote>- spawn collectible weapons in the playfield</blockquote><blockquote>- trigger intermission screen (respawn) with customized results</blockquote><blockquote>- trigger game over screen with customized results</blockquote><blockquote>- change selected ship type anytime</blockquote>
 
 
===2018-06-07===
 
 
*Balance update:
 
 
<blockquote>- Shadow X-1: widened viewing field</blockquote><blockquote>- Pulse Fighter: Max speed -5, acceleration -10, laser speed -25</blockquote><blockquote>- Y-Def: Power regen -5</blockquote><blockquote>- Vanguard: recoil -15, rotation min +10, acceleration +10</blockquote><blockquote>- Mercury: now smaller, acceleration +10, speed +5</blockquote>
 
 
===2018-06-05===
 
 
*Modding Alpha 2
 
 
===2018-05-31===
 
 
*Battle Royale now includes a warm-up time
 
 
===2018-05-24===
 
 
*Modding system Alpha 1
 
 
===2018-05-14===
 
 
*Week test: overhauled ship tree!
 
*Vanguard acceleration buff
 
*Shadow X-1: agility buff
 
 
===2018-05-09===
 
 
*Starblast application now available for iPhone and iPad!
 
*New "Training" tutorial mode. Available in English only for now. Switch to English language if you would like to try it.
 
 
===2018-05-05===
 
 
*Fixed audio not starting on Chrome 66
 
 
===2018-05-04===
 
 
*We kept the kill reward system (last week test) but nerfed it quite a lot. T1 and T2 ships now give no gems. Higher tier ships give less gems.
 
*Secondaries cooldown is now global to a weapon type ; thus you cannot fire 2 missiles simultaneously even when you have two packs of missiles.
 
 
===2018-04-26===
 
 
*Week Test: Kill reward! Killing a ship is now rewarded with a certain amount of gems depending on the level and upgrades of the killed ship (survival and team)
 
*Battle Royale change: When you collect Power cells and Shield cells, they now take a slot in your inventory until you actually use them (in 2 shots of 100 points)
 
*Added specific visual helpers for BR mode in the mobile app
 
*Kill attribution improved, to avoid kill stealing with a single low damage shot or collision. The ship dealing the most damage in the last moments gets the kill.
 
 
===2018-04-24===
 
 
*Team mode: You can enter the depot in all cases. Previous restrictions on crystals or credits was perceived as a bug and wasn't useful
 
*Survival mode: you can open the weapon store in all cases. Previous restrictions (especially max shield) was often perceived as a bug.
 
 
===2018-04-23===
 
 
*Mobile app: fixed game freezing after entering survival time
 
*Mobile app: fixed radar plots colors in team mode
 
 
===2018-04-17===
 
 
*Android app is now officially released! We will keep improving it, feedback appreciated :)
 
*Week Test: Survival maps are much larger and accept 50 players. The radar shows only 1/16th of the map.
 
 
===2018-03-28===
 
 
*Week test: In survival mode, broken asteroids can release attack pods which can be collected.
 
*Fixed skull icon not showing on mobile
 
 
===2018-03-26===
 
 
*Renewed icons in anticipation of the mobile app (to be continued)
 
*Improved ship model quads rendering
 
 
===2018-03-20===
 
 
*Improved explosion effect and reduced load on GPU
 
*Fixed stations disappearing from radar when radar plots count exceeds 100
 
*Fixed X-Warrior agility which had been mistakenly altered after introducing the Vanguard
 
*Started introducing our new set of refined icons (by Tournebulle) :)
 
 
===2018-03-13===
 
 
*New ship: The Vanguard
 
 
===2018-03-01===
 
 
*New custom game options: ship shield regen and power regen factors
 
*Weapons balance changes:
 
 
<blockquote>- Rockets: cheaper</blockquote><blockquote>- Missiles: slightly cheaper, take 1 second to arm after being shot</blockquote><blockquote>- Torpedoes: cheaper, now take 2 seconds to arm after being shot</blockquote><blockquote>- Defence pods: removed regen</blockquote><blockquote>- Attack pods: shots are now a bit slower</blockquote>
 
 
*Battle Royale: now recording victories (for future use)
 
*All modes: disconnected ship explodes, gives away crystals and credits kill to attacker (previously was only in team mode)
 
*Team mode: you can now safely disconnect while docked ; you won't lose a life and will also keep your weapons when you recover your ship.
 
*Disposed weapons are now partially refunded, on pro rata for wear and tear, up to 50% of their new value
 
*Healing features now activated in team mode (with healing efficiency lowered to 100% from previous 125%)
 
 
===2018-02-16===
 
 
*Healing in custom team games ; switch ship lasers operation from offensive to healing (in weapon store)
 
*New custom games parameter: station shield regeneration
 
*Improved radar readability in high contrast mode (colorblind)
 
*Station modules now darken when loosing health
 
*Fixed bug: Battle Royale custom games were removed by mistake
 
 
===2018-02-14===
 
 
*weakened Barracuda when used against teammates (anti Barracuda-trolling)
 
*Fixed survival mode text cutting
 
 
===2018-02-05===
 
 
*Fixed FPS drop in Linux app (was due to screenshot feature, now deactivated by default)
 
*Fixed several potential game hacks
 
*Gamepad support can be disabled in standalone app
 
*Optimized Crystal models generation (less stress on low-end setups)
 
 
===2018-01-31===
 
 
*Gem stealing countermeasure: removed from survival mode, restricted conditions (ownership delay)
 
*Improved survival game closing condition to ensure newcomers join fresher games.
 
 
===2018-01-24===
 
 
*Gem stealing countermeasure side-effect bugs fixed
 
 
===2018-01-23===
 
 
*Gem stealing countermeasure
 
 
===2018-01-22===
 
 
*Fixed frozen ship when killed while donating gems (survival)
 
*Being damaged while donating gems now automatically closes the weapons store
 
*Nerfed defense pods (shield capacity reduced from 200 to 150)
 
 
===2018-01-19===
 
 
*Added blank ECP badge
 
*Week-end sale: -50% on rockets and missiles!
 
*Battle Royale: self target display
 
*Battle Royale: adjusted occurrence of weapons
 
 
===2018-01-11===
 
 
*Fixed display bug in app after closing settings window
 
*Fixed check boxes not always reloading last setting in custom games creator
 
*Ping time evaluation method changed
 
*Server side optimizations for upcoming ACW event
 
*Fixed bug with custom game creation button
 
 
===2017-12-20===
 
 
*Added parameter Station crystal capacity multiplier for custom games
 
*Added parameter Station repair threshold for custom games
 
*Added parameter to switch off limited lifespan of mines
 
*Balance: slight buff to Delta-Fighter and Trident
 
*removed ECP badges from team chooser screen to prevent ECP stacking
 
*Station modules now bleed crystals when attacked, even if shield is not fully depleted
 
*Prepared for future deprecated features in Web Audio API
 
 
===2017-11-28===
 
 
*Improved invasion mode rankings (now shows number of victories)
 
*Standalone application update
 
 
- Support for Windows 32bits
 
 
- Windowed / Fullscreen toggle (Alt+Enter)
 
 
===2017-11-27===
 
 
*Battle Royale custom games
 
 
===2017-11-21===
 
 
*New: invasion mode leaderboard!
 
*Repulsive field improved (survival mode)
 
*changed condition for closing team mode games (time>15 min)
 
 
===2017-11-20===
 
 
*Increased radar range in invasion mode.
 
 
===2017-11-16===
 
 
*Fixed problem with explosion sounds
 
*Fixed bug with music volume in invasion mode
 
*Fixed RCS button bug on touch screens
 
*Added possibility to start invasion mode private games
 
*A bit more crystals and weapons in invasion waves 1 and 2
 
*Fixed countdown display in invasion mode wave zero
 
*Added volume sliders for music and sound fx in game settings
 
 
===2017-11-14===
 
 
*Invasion mode balance improvements
 
*Improved radar in invasion mode
 
*Fixed friendly collisions (all team modes)
 
 
===2017-11-10===
 
 
*Invasion mode balance update
 
 
===2017-11-08===
 
 
*New mode: Invasion (ECP/Steam/itch.io exclusive)
 
*Standalone game application available on Steam and itch.io
 
 
===2017-10-26===
 
 
*We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache
 
*And there we are, the game page is now fully HTTPS
 
 
===2017-10-24===
 
 
*Fixed problems with camera shake effect
 
*added health bar for pods
 
 
===2017-10-21===
 
 
*Removed hack allowing to transfer gems to credits outside dock / outside weapons store
 
*fixed problems with the Cursor
 
*restored a player contribution notice in team mode
 
*now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback
 
*fixed mines not always showing in the correct color
 
*fixed possibility of spawning in a mine field
 
*now allowing to shoot secondary weapons on touchscreens / mobiles
 
 
===2017-10-20===
 
 
*New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines
 
 
<blockquote>- in Team mode, Weapon Store opens when docking to a depot bay</blockquote><blockquote>- in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons</blockquote>
 
 
===2017-09-26===
 
 
*Team mode: increased station upgrade cost
 
*Pro Deathmatch points revision
 
*Pro Deathmatch joining improved to favor ECP grouping
 
*Balance update:
 
 
<blockquote>- Crusader: small buffs: generator, ship rotation, laser speed</blockquote><blockquote>- Bastion: nerfed generator capacity, nerfed acceleration</blockquote><blockquote>- Aries: buffed generator capacity and ship rotation</blockquote>
 
 
===2017-09-18===
 
 
*Laser pods tweaks:
 
 
<blockquote>- Laser pods are 3x rarer in survival mode</blockquote><blockquote>- Laser pods now cost 100 gems in team mode</blockquote><blockquote>- Laser pods have now more health points</blockquote><blockquote>- Killed ships lose their laser pods ; the pods can be collected by the killer or other players</blockquote>
 
 
*In Team mode, T7 ships cannot buy lives
 
 
===2017-09-14===
 
 
*Laser pods!
 
 
<blockquote>- This is the first step in introducing a secondary weapon system to Starblast. There is more to come!</blockquote><blockquote>- Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically</blockquote><blockquote>- In survival mode, Laser pods pop from time to time when breaking asteroids.</blockquote><blockquote>- In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station.</blockquote><blockquote>- You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc.</blockquote><blockquote>- Laser pods can be shot and destroyed ; they have 30 shield points, their shield does not regenerate</blockquote>
 
 
===2017-09-07===
 
 
*Fixed repulsive gravitational field origin on tiny maps
 
*Strengthened and broadened repulsive gravitational field (making the final area smaller)
 
*Added setting to disable gravity field visual effects
 
*Repulsive gravity field is now displayed on radar
 
*cooling time is now taken into account for pulse reload cue (fixes Aries)
 
 
===2017-09-05===
 
 
*Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink.
 
*Reduced teammate collision damage
 
*Fixed ghost explosions / RIP messages
 
*Enhanced and optimized deep space textures
 
 
===2017-08-11===
 
 
*New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic)
 
*New random names from Babylon 5 for anonymous users
 
*Added lasers convergence on the Aetos
 
*Reduced generator capacity of the Bastion
 
*updated translations (thanks to all contributors)
 
 
===2017-08-04===
 
 
*New T-7 Ship: The Bastion (initial design by mrkleinem)
 
*5 seconds invulnerability after exiting gem depot
 
*Visual and audio cue when generator refills to main pulse value
 
*improved explosion particles pre-emption
 
 
===2017-07-27===
 
 
*Raised teams size from 15 to 20
 
 
===2017-07-26===
 
 
*Added new language: Farsi
 
*Team game are now closed for joining when all teams have reached level 4
 
*It is now always possible to join a team, you should never see all teams locked
 
 
===2017-07-24===
 
 
*Pro Deathmatch points decay
 
*RCS now active in all modes
 
*New option to disable button clicks
 
 
===2017-07-17===
 
 
*Fixed scoring conditions when players abandon round in Pro Deathmatch
 
 
===2017-07-06===
 
 
*You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri)
 
*New language: Korean
 
 
===2017-06-23===
 
 
*Added language: Hebrew
 
*Added High Contrast option for color blind people
 
 
===2017-06-21===
 
 
*Added language: Thai
 
 
===2017-06-16===
 
 
*Pro Deathmatch games are now played by anyone. Only ECP players will be ranked.
 
 
===2017-06-15===
 
 
*Pro Deathmatch Championship is live!
 
 
===2017-06-09===
 
 
*Making room for some new stuff
 
*Removed Barracuda-only rounds
 
*Deathmatch new scoring: target=2, win round at 12
 
*fixed unending team mode
 
*updated to THREE.js version 85
 
*enhanced background textures
 
*added new language Azeri
 
 
===2017-05-31===
 
 
*Deathmatch fixes:
 
 
<blockquote>- replace target when target disconnects</blockquote><blockquote>- weaker ships less likely to be selected as targets</blockquote><blockquote>- removed chat</blockquote>
 
 
*Survival mode:
 
 
<blockquote>- endgame: after 10 minutes survival, radiation make you lose HP</blockquote><blockquote>- asteroids now give more gems (+35%)</blockquote><blockquote>- survival now kicks in after 60 minutes</blockquote>
 
 
*Weekly balance update
 
 
(thanks to the community feedback and compilation/review by Oh_ and Acarii)<blockquote>- Fly: tiny base speed buff</blockquote><blockquote>- Side-Fighter: Shield regen and energy buff</blockquote><blockquote>- Mercury: laser damage buff</blockquote><blockquote>- Shadow X-2: Shield regen nerf, energy buff</blockquote><blockquote>- Toscain: Buffs: shield, energy, laser damage</blockquote><blockquote>- Scorpion: energy and laser rate nerfs, laser speed buff</blockquote><blockquote>- H-Mercury: reduced mass, speed/acceleration buff, laser tweaks</blockquote><blockquote>- Aries: laser rate buff</blockquote>
 
 
===2017-05-30===
 
 
*Deathmatch reloaded (anti-teaming):
 
 
<blockquote>- each player has a (randomly) assigned target</blockquote><blockquote>- kill your target to earn 3 points</blockquote><blockquote>- kill anyone to earn 1 point</blockquote><blockquote>- score 15 points to win the round</blockquote>
 
 
===2017-05-24===
 
 
*Deathmatch anonymized to prevent teaming
 
*Fixed error trace when unloading crystals
 
 
===2017-05-23===
 
 
*New Mode: Deathmatch
 
 
<blockquote>- Rounds start with a choice of 2 maxed ships of same level</blockquote><blockquote>- RCS toggle is enabled (flight assist on/off)</blockquote><blockquote>- First player to kill 10 ships wins the round</blockquote><blockquote>- Asteroids map changes with new round</blockquote><blockquote>- Asteroids are strong and do not deliver gems</blockquote><blockquote>- Good luck Commander!</blockquote>
 
 
*Fixed video ads problems
 
*Bug fixes
 
 
===2017-05-19===
 
 
*Anti team-trolling reworked: any ship takes damage when purposely hitting team mate
 
 
===2017-05-18===
 
 
*Barracuda takes damage when hitting team mates
 
*Team mode endmatch: ships self destroy when their station is fully destroyed
 
*Custom Games: New asteroids map chooser and preview!
 
 
===2017-05-16===
 
 
*Fixed crystals going through the screen at speed of light
 
*Fixed ghost ships flashes
 
*Fixed being killed and staying in limbo forever
 
*New Custom Game option: global ship speed modifier!
 
*Now allowing smaller systems in Custom Games
 
*Translations update
 
 
===2017-05-12===
 
 
*Added Twitch badge
 
 
===2017-05-11===
 
 
*Improved UI textures sharpness
 
 
===2017-05-09===
 
 
*Fixed Barracuda double-dash
 
*Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed
 
*Weekly balance update, thanks to community feedback and @Oh_ input data:
 
 
<blockquote>- Shadow X-1: power and agility buff</blockquote><blockquote>- Mercury: damage buff</blockquote><blockquote>- U-Sniper: bullet speed nerf</blockquote><blockquote>- Shadow X-2: Shield and energy regen buff</blockquote><blockquote>- Advanced-Fighter: Bullet speed nerf</blockquote><blockquote>- Scorpion: Energy and bullet speed nerf</blockquote><blockquote>- Condor: Balance changes including buffs and nerfs</blockquote><blockquote>- A-Speedster: Slight overall buff</blockquote><blockquote>- Rock-Tower: max bullet speed nerf</blockquote><blockquote>- Barracuda: mass buff, energy nerf</blockquote><blockquote>- Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility</blockquote>
 
 
===2017-05-04===
 
 
*Barracuda V2! Fully reworked with dash speed
 
*Damage rules changed to avoid Barracuda trolling in team mode
 
 
===2017-05-02===
 
 
*improved radar readability
 
*new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter
 
 
===2017-04-28===
 
 
*Improved team joining condition. If one team dominates, you can join either of the 2 other teams.
 
 
===2017-04-27===
 
 
*Added information message about players contributing gems to their team
 
*Added health bar to station modules when attacked
 
*Fixed problem with button "Join my custom game"
 
*Fixed: Spec upgrades interfered with fire rate, allowing shooting faster
 
 
===2017-04-26===
 
 
*10 seconds invulnerability on respawn (team mode)
 
*auto-switch to fullscreen now strictly on mobile
 
*fixed some glitches when screen FPS exceed 60
 
*fixed shield / generator bar sometimes not updating
 
*ECP custom game creator now accessible from main Play button
 
*secret future new features put to test :)
 
 
===2017-04-24===
 
 
*Fixed bug: losing multiple lives when killed once
 
*New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full
 
*New rule: Tier 7 ships come with 0 extra life in team mode
 
*Displaying messages when ship upgrades are blocked by station level
 
*Keyboard shortcuts are now displayed on tablets and touchscreens
 
 
===2017-04-22===
 
 
*Fixed asteroid strength parameter rounding in custom games
 
 
===2017-04-21===
 
 
*Fixed ship-station collisions and friend ships collisions
 
*ECP Custom Game Creator (beta)
 
 
===2017-04-20===
 
 
*fixed bug with ad blockers
 
*added new ECP badges
 
*balance: reduced stations shield capacity a bit
 
*balance: reduced station repair threshold to 25% crystal capacity
 
*balance: nerfed Shadow X-3 acceleration and power regen
 
*fixed radar plots in team mode
 
*fixed chat bubble color
 
*raised chat icons auto-close delay
 
*Improved station attack alerts
 
*prepared an awesome new feature for ECP users
 
 
===2017-04-19===
 
 
*improved server finder strategy (again)
 
*added Swedish language
 
*added cookie consent
 
*optimized loading time
 
 
===2017-04-18===
 
 
*Team mode improvements
 
 
<blockquote>- Ship upgrades are now restricted to exact depot/spawning level</blockquote><blockquote>- Slight improve to spawning</blockquote><blockquote>- fixed ship not showing in scoreboard</blockquote><blockquote>- raised team max capacity to 15</blockquote><blockquote>- Abandoned space station self-destroys</blockquote><blockquote>- neutralized mass impact on friendly Collisions</blockquote><blockquote>- module repair gauge</blockquote><blockquote>- raised global asteroids density (all modes)</blockquote><blockquote>- unloading crystals gives score points</blockquote><blockquote>- fixed Station under attack alert</blockquote>
 
 
===2017-04-16===
 
 
*Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode
 
*improved server finder conditions
 
 
===2017-04-15===
 
 
*Balance changes: reduced stations shield and crystal tank capacity
 
 
===2017-04-14===
 
 
*Identified and fixed 3 server crash cases
 
 
===2017-04-14===
 
 
*New game mode: the team mode!
 
 
<blockquote>- You start every game by choosing a team</blockquote><blockquote>- Each team has a space station to defend</blockquote><blockquote>- Each space station in game has 3 types of modules</blockquote><blockquote>+ Structure modules</blockquote><blockquote>+ Spawning modules, a little tougher</blockquote><blockquote>+ Crystal deposit modules, toughter</blockquote><blockquote>- Each space station can be filled with crystal</blockquote><blockquote>- An half filled station repairs randomly a destroyed module</blockquote><blockquote>- A full filled station levels up your station</blockquote><blockquote>+ A bigger level station is bigger and tougher</blockquote><blockquote>+ A bigger level station can take crystals from bigger ships</blockquote><blockquote>+ A bigger level station can respawn bigger ships</blockquote><blockquote>- When all spawning modules are destroyed, the team ships respawn randomly on the map</blockquote><blockquote>- When all deposit modules are destroyed, the team can repair or level up the station anymore</blockquote><blockquote>- When the whole station is destroyed, the team members can't respawn anymore</blockquote><blockquote>- When the station and all team ships are destroyed, the team is game over!</blockquote>
 
 
===2017-03-31===
 
 
*New Ship! The Barracuda, level 6. Prepare for a very special fighting style.
 
*Added new languages: Arabic, Danish, improved Chinese
 
*Ships texturing improvements
 
*Improved double-lasers
 
*Improved UI, scoreboard etc.
 
*A secret tremendous upcoming feature is put to test
 
 
===2017-03-07===
 
 
*Added Italian language
 
*Reduced O-defender max shield capacity
 
*Improved H-Mercury shield, mass, and fire regeneration
 
*Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API
 
 
===2017-03-01===
 
 
*New lv6 ship, H-Mercury
 
*Added Dutch language
 
*Completed other translations
 
*Switched lv6 Condor & A-speedster place
 
*Increased Aetos generator regen speed
 
*Increased Shadow X-2 generator regen speed
 
*Decreased Pulse-Fighter agility
 
 
===2017-02-17===
 
 
*New lv4 ship, Mercury
 
*Added Indonesian language
 
*Completed other translations
 
*Decreased O-Defender agility
 
*Decreased O-Defender fire speed
 
*New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force
 
 
===2017-02-13===
 
 
*Added Turkish language
 
*Added Czech language
 
*Added Slovak language
 
*Raised asteroids average density and size
 
*Fixed bug: some crystals could not be collected
 
*Increased T-Warrior max generator reload speed
 
*Increased Aetos fire power
 
 
===2017-02-09===
 
 
*New delay of 5 seconds before you can respawn
 
*You can now chat during the 5 seconds delay
 
*Level 1 ship loses upgrades when killed
 
*New particle effects on laser collisions
 
*New shield visual fx
 
*Big explosions shake camera
 
*Added German localization
 
*ECP badge customization
 
*ECP ship material and lasers customization
 
*ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons)
 
*Increased X-Warrior damages on central lasers
 
*Decreased X-Warrior damages on side lasers
 
*Increased mass/shield of Shadow X-3
 
*Decreased acceleration of Shadow X-3
 
 
===2017-02-01===
 
 
*New level 7 Ship: Shadow X-3
 
*Decreased Shadow X-2 fire power
 
*Decreased shield capacity of lv7 ships
 
*Added Japanese localization
 
*New Australia zone to reduce ping for Australian and New Zealander players
 
 
===2017-01-24===
 
 
*New level 5 Ship: Shadow X-2
 
*Improved homepage and respawn page design
 
*Prepared UI for new game modes
 
*Shadow X-1 moved to level 3
 
*Increased Shadow X-1 max agility
 
*Decreased Shadow X-1 max generator refill
 
*Decreased Y-Defender laser speed
 
*Decreased Pioneer max speed
 
*Decreased Bat-Defender mass
 
*Decreased Advanced Fighter mass
 
*Increased Odyssey and Aries cannon speed and range
 
 
===2017-01-19===
 
 
*Added Spanish localization
 
*Optimised lasers display
 
*Heavy ships are now less affected by laser pushback
 
*Crystals thrown farther away from big ships when hit
 
 
===2017-01-17===
 
 
*Added new tier: level 7
 
*Type [Z] ingame to take a screenshot
 
*Increased shadow X-1 max agility
 
*Fixed visual glitch for big lasers
 
 
===2017-01-10===
 
 
*Added new lv4 ship: shadow X-1
 
*fixed glitches that can be caused by ads
 
*changelog now displayed in its own modal
 
*Added Hungarian localization
 
 
===2016-12-28===
 
 
*In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down.
 
 
===2016-12-23===
 
 
*completed Russian localization
 
*fixed algorithm for finding best server to play in
 
 
===2016-12-13===
 
 
*Balance changes
 
 
<blockquote>- Fly: reduced max agility</blockquote><blockquote>- Y-defender: reduced speed and agility, increased recoil</blockquote><blockquote>- X-warrior: increased max damage</blockquote><blockquote>- U-sniper: increased min agility</blockquote><blockquote>- A-speedster: increased acceleration</blockquote>
 
 
*Improvements and fixes
 
 
<blockquote>- fixed respawn button display issue when killed</blockquote><blockquote>- Added talk vocabulary: No prob, Follow me, GG, Bye</blockquote><blockquote>- Fixed bug: laser sounds still playing when sound FX deactivated</blockquote><blockquote>- Use [C] once and talk button is no more mouse sensitive</blockquote><blockquote>- Ship upgrades now always pop up until you used manual toggle [U]</blockquote>
 
 
===2016-12-07===
 
 
*Added ship upgrade buttons toggle with keyboard shortcut [U]
 
 
===2016-12-06===
 
 
*fixed visual bug with crystals
 
*talk keyboard shortcuts can now be used directly
 
*couple server side fixes
 
 
*Balance adjustments
 
 
<blockquote>- fly: reduced max damage</blockquote><blockquote>- side-fighter: reduced max generator reload speed</blockquote><blockquote>- y-defender: decreased ship agility, added recoil</blockquote><blockquote>- x-warrior: improved ship agility</blockquote><blockquote>- side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility</blockquote><blockquote>- pioneer: increased min generator reload speed</blockquote><blockquote>- crusader: increased max generator reload speed, increased laser speed</blockquote><blockquote>- u-sniper: increased recoil, decreased max laser speed</blockquote><blockquote>- bat-defender: added laser convergence, improved laser speed and generator capacity</blockquote><blockquote>- advanced fighter: decreased max generator reload speed</blockquote><blockquote>- scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed</blockquote><blockquote>- a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration</blockquote><blockquote>- condor: reduced ship size</blockquote><blockquote>- o-defender: improved shot rate, improved generator capacity</blockquote>
 
 
===2016-12-05===
 
 
*Added Polish localization
 
*Added Russian localization
 
 
===2016-12-02===
 
 
*Integrated chat system
 
 
===2016-11-30===
 
 
*Raised the minimum density of asteroids
 
*Destroyed asteroids now always deliver some amount of crystals
 
*It is now possible to use mouse controls together with keyboard spacebar and up arrow
 
 
===2016-11-29===
 
 
*your ship now gets 3 lives when levelling up
 
*second pass on improving the balance between ships / levels
 
 
===2016-11-28===
 
 
*fixed problem of hidden survivor
 
*radar in survival mode now shows all targets
 
*extra lives cannot be used in survival mode anymore. Dont die!
 
 
===2016-11-25===
 
 
*balance: Lower level ships are now always faster than higher level ships (with speed maxed).
 
   
 
[[Category:Starblast.io Wiki]]
 
[[Category:Starblast.io Wiki]]

Latest revision as of 04:43, 13 April 2020

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