This is a list of Changelogs for Starblast.io.
Sources
The list below is directly quoted from Starblast.io Changelog
Full Changelogs
2020-01-28
- New ship; Howler, replacing the toscain
2019-11-12
- Maps density improved ; means many fewer sparse maps
2019-11-04
- Racing mod update provided by Goldman
- 2 new tracks
- improved zoom of all ships
- reduced size of Astral A. and Lancer
- Lancer acceleration buff
- Fixed text bug
2019-10-25
- Healing gives points
- Now displaying credits, contribution, kills and deaths in Esc menu
- Team modes: displaying best killer, best healer and best contributor of each team
- U-Series: new version 3.6
- Improved team locking rules in team mode
2019-09-13
- Alien kills in team mode not counted as "frags" and not giving points
2019-08-30
- Nautic Series 3.0 update. Thanks to Goldman for his amazing work on this mod!
2019-07-31
- Summer Party: U-Series ships in survival mode for one month
2019-06-14
- Marauder nerfed following community's initial feedback!
2019-06-12
- New ship! The Marauder, designed by Finalizer & Dimed, it is replacing the H-Mercury in the ship tree.
2019-05-15
- Fixed upgrades UI bug preventing to upgrade ship stats in certain conditions
- Team mode: increased asteroids gem drop by 33%
- Team mode: gem drop (from asteroids and aliens) progressively fades in during the first 5 minutes of the match
- Team mode: aliens are more dangerous (more robust and deal more damage)
- Team mode: improved team scoring algorithm for deciding which team to lock
- Gamepad crystal transfer button assigned to LB
2019-05-07
- Improved last week test mechanics:
- Aliens now stay at the center of the map
- A bit more aliens ; with the above, should make it both more challenging and more rewarding to fight for gems at the center of the map
- improved crystal collection algorithm, allowing you to accurately target your friend for transfers ; also in general crystal collection is now more fair and goes to the actual closest ship.
- reduced crystal throw away distance for gem transfers
- no bonus points granted for collecting transferred crystals
2019-04-29
- Week Test update: Spontaneous crystals changed to aliens dropping crystals when killed.
2019-04-25
- Week Test: (Team mode) Spontaneous generation of crystals at the center of the map ; transfer crystals using [V]
2019-04-17
- Added strafing ability to custom games / modded games. Parameter name is "strafe" in game options, it is a value ranging from 0 (the default, no strafe) to 1 (strafing is possible at full ship speed)
2019-04-15
- Nautic Series updated to version 2.0 - credits to Goldman
2019-03-29
- Modding Friday - new mod! Uranus' Starblast Prototypes
2019-03-12
U-Series major update by Finalizer:
- Major Changes:
- Firing pattern of the U-Monitor has been reworked such that the right side of the ship has 9 cannons on the right side of the ship instead of 5 on either side. Ship has become slightly more OP depending on how well commanders use it, but in the right hands, it can be a formidable ship.
- Maps are now selectively generated from a list of hand-picked dense maps, with a small number of sparse maps, just to mix up gameplay.
- Maps are now set to size 90 instead of size 80.
- The U-Smasher and U-Afterburn now have inverse propulsion laser damage (more weapon damage = faster ship).
- BUFFS:
- U-Pulsar Laser Speed
- Trailblazer Energy Regen and Agility
- U-Smasher Shield Regen
- Shadow X-27 Laser Speed
- NERFS:
- U-Cruiser Acceleration
- Trailblazer Acceleration
- U-Punisher Acceleration
- U-Barricade Acceleration, Max Speed, Shield Regen
- U-Marksman Laser Speed, Energy Regen
2019-01-25
- New mod: Nautic Series by Goldman
2019-01-04
- Week test: speed boost +20% in team, survival modes (and derived mods).
2019-01-03
- Happy new year!
- Fixed Fullscreen mode on FireFox
- Fixed cases of duplicate fresh games
- Modding space now features only one mod per day
2018-12-06
- Major update of Alien Intrusion mod
2018-11-26
- Week Test: removed aliens in team mode
(previous week test validated and retained)
2018-11-15
- Week Test: asteroids gem yield x1.5 in team mode
2018-09-19
- Adjusted mines arming delay to 2 seconds (normal) and 4 seconds (heavy)
- Mines packs prices cut by 50%
- Station now self-destroys when both deposits and spawnings are all destroyed
2018-09-18
- Mines now have an arming delay (normal: 3 seconds, heavy: 5 seconds)
- Widened mines viewing range (prevents hitting unseen mines)
- Station is destroyed (and team loses) when all depot modules are fully destroyed
- You cannot pick up gems anymore when your crystal cargo is already full
- Attack pods do not fire when ship is invulnerable
- Attack pods do not fire when inside the depot
- Reduced kill gem bonus (-50%)
- Team closing condition now factors player's skill in
2018-09-12
- Nerfed Lv4 aliens waves in team mode
2018-08-31
- Fixed ship branching problem (impacting mods and U-Series)
- Reduced the number of aliens in team mode
2018-08-29
- Team mode changes:
- tier 1 ship now has limited lives (4)
- Number of lives generally set to 4
- Alien waves will attack the leading team periodically
2018-07-11
- New ECP badge: Medic (designed by Ancient Sky)
- Updated boucing lasers mechanics (wider range, bounce speed decreases)
- Modding Alpha 6
- add objects with physics
- set asteroid coordinates, velocity and size
- destroy asteroid
- destroy alien
- destroy ship
- read and set ship healing status
2018-07-10
- Week Test: Bouncing lasers (survival mode)
2018-06-25
- Modding Alpha 5
- insert custom 3D objects in your scenery
- Vanguard: fixed lasers spawning position
2018-06-19
- Modding Alpha 3
- Create custom maps of asteroids: use this to create mazes, racing paths, any pattern of fixed asteroids in fact...
- allow choosing a starting ship when joining a game (like in battle royale and DM)
- spawn collectible weapons in the playfield
- trigger intermission screen (respawn) with customized results
- trigger game over screen with customized results
- change selected ship type anytime
2018-06-07
- Balance update:
- Shadow X-1: widened viewing field
- Pulse Fighter: Max speed -5, acceleration -10, laser speed -25
- Y-Def: Power regen -5
- Vanguard: recoil -15, rotation min +10, acceleration +10
- Mercury: now smaller, acceleration +10, speed +5
2018-06-05
- Modding Alpha 2
2018-05-31
- Battle Royale now includes a warm-up time
2018-05-24
- Modding system Alpha 1
2018-05-14
- Week test: overhauled ship tree!
- Vanguard acceleration buff
- Shadow X-1: agility buff
2018-05-09
- Starblast application now available for iPhone and iPad!
- New "Training" tutorial mode. Available in English only for now. Switch to English language if you would like to try it.
2018-05-05
- Fixed audio not starting on Chrome 66
2018-05-04
- We kept the kill reward system (last week test) but nerfed it quite a lot. T1 and T2 ships now give no gems. Higher tier ships give less gems.
- Secondaries cooldown is now global to a weapon type ; thus you cannot fire 2 missiles simultaneously even when you have two packs of missiles.
2018-04-26
- Week Test: Kill reward! Killing a ship is now rewarded with a certain amount of gems depending on the level and upgrades of the killed ship (survival and team)
- Battle Royale change: When you collect Power cells and Shield cells, they now take a slot in your inventory until you actually use them (in 2 shots of 100 points)
- Added specific visual helpers for BR mode in the mobile app
- Kill attribution improved, to avoid kill stealing with a single low damage shot or collision. The ship dealing the most damage in the last moments gets the kill.
2018-04-24
- Team mode: You can enter the depot in all cases. Previous restrictions on crystals or credits was perceived as a bug and wasn't useful
- Survival mode: you can open the weapon store in all cases. Previous restrictions (especially max shield) was often perceived as a bug.
2018-04-23
- Mobile app: fixed game freezing after entering survival time
- Mobile app: fixed radar plots colors in team mode
2018-04-17
- Android app is now officially released! We will keep improving it, feedback appreciated :)
- Week Test: Survival maps are much larger and accept 50 players. The radar shows only 1/16th of the map.
2018-03-28
- Week test: In survival mode, broken asteroids can release attack pods which can be collected.
- Fixed skull icon not showing on mobile
2018-03-26
- Renewed icons in anticipation of the mobile app (to be continued)
- Improved ship model quads rendering
2018-03-20
- Improved explosion effect and reduced load on GPU
- Fixed stations disappearing from radar when radar plots count exceeds 100
- Fixed X-Warrior agility which had been mistakenly altered after introducing the Vanguard
- Started introducing our new set of refined icons (by Tournebulle) :)
2018-03-13
- New ship: The Vanguard
2018-03-01
- New custom game options: ship shield regen and power regen factors
- Weapons balance changes:
- Rockets: cheaper
- Missiles: slightly cheaper, take 1 second to arm after being shot
- Torpedoes: cheaper, now take 2 seconds to arm after being shot
- Defence pods: removed regen
- Attack pods: shots are now a bit slower
- Battle Royale: now recording victories (for future use)
- All modes: disconnected ship explodes, gives away crystals and credits kill to attacker (previously was only in team mode)
- Team mode: you can now safely disconnect while docked ; you won't lose a life and will also keep your weapons when you recover your ship.
- Disposed weapons are now partially refunded, on pro rata for wear and tear, up to 50% of their new value
- Healing features now activated in team mode (with healing efficiency lowered to 100% from previous 125%)
2018-02-16
- Healing in custom team games ; switch ship lasers operation from offensive to healing (in weapon store)
- New custom games parameter: station shield regeneration
- Improved radar readability in high contrast mode (colorblind)
- Station modules now darken when loosing health
- Fixed bug: Battle Royale custom games were removed by mistake
2018-02-14
- weakened Barracuda when used against teammates (anti Barracuda-trolling)
- Fixed survival mode text cutting
2018-02-05
- Fixed FPS drop in Linux app (was due to screenshot feature, now deactivated by default)
- Fixed several potential game hacks
- Gamepad support can be disabled in standalone app
- Optimized Crystal models generation (less stress on low-end setups)
2018-01-31
- Gem stealing countermeasure: removed from survival mode, restricted conditions (ownership delay)
- Improved survival game closing condition to ensure newcomers join fresher games.
2018-01-24
- Gem stealing countermeasure side-effect bugs fixed
2018-01-23
- Gem stealing countermeasure
2018-01-22
- Fixed frozen ship when killed while donating gems (survival)
- Being damaged while donating gems now automatically closes the weapons store
- Nerfed defense pods (shield capacity reduced from 200 to 150)
2018-01-19
- Added blank ECP badge
- Week-end sale: -50% on rockets and missiles!
- Battle Royale: self target display
- Battle Royale: adjusted occurrence of weapons
2018-01-11
- Fixed display bug in app after closing settings window
- Fixed check boxes not always reloading last setting in custom games creator
- Ping time evaluation method changed
- Server side optimizations for upcoming ACW event
- Fixed bug with custom game creation button
2017-12-20
- Added parameter Station crystal capacity multiplier for custom games
- Added parameter Station repair threshold for custom games
- Added parameter to switch off limited lifespan of mines
- Balance: slight buff to Delta-Fighter and Trident
- removed ECP badges from team chooser screen to prevent ECP stacking
- Station modules now bleed crystals when attacked, even if shield is not fully depleted
- Prepared for future deprecated features in Web Audio API
2017-11-28
- Improved invasion mode rankings (now shows number of victories)
- Standalone application update
- Support for Windows 32bits
- Windowed / Fullscreen toggle (Alt+Enter)
2017-11-27
- Battle Royale custom games
2017-11-21
- New: invasion mode leaderboard!
- Repulsive field improved (survival mode)
- changed condition for closing team mode games (time>15 min)
2017-11-20
- Increased radar range in invasion mode.
2017-11-16
- Fixed problem with explosion sounds
- Fixed bug with music volume in invasion mode
- Fixed RCS button bug on touch screens
- Added possibility to start invasion mode private games
- A bit more crystals and weapons in invasion waves 1 and 2
- Fixed countdown display in invasion mode wave zero
- Added volume sliders for music and sound fx in game settings
2017-11-14
- Invasion mode balance improvements
- Improved radar in invasion mode
- Fixed friendly collisions (all team modes)
2017-11-10
- Invasion mode balance update
2017-11-08
- New mode: Invasion (ECP/Steam/itch.io exclusive)
- Standalone game application available on Steam and itch.io
2017-10-26
- We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache
- And there we are, the game page is now fully HTTPS
2017-10-24
- Fixed problems with camera shake effect
- added health bar for pods
2017-10-21
- Removed hack allowing to transfer gems to credits outside dock / outside weapons store
- fixed problems with the Cursor
- restored a player contribution notice in team mode
- now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback
- fixed mines not always showing in the correct color
- fixed possibility of spawning in a mine field
- now allowing to shoot secondary weapons on touchscreens / mobiles
2017-10-20
- New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines
- in Team mode, Weapon Store opens when docking to a depot bay
- in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons
2017-09-26
- Team mode: increased station upgrade cost
- Pro Deathmatch points revision
- Pro Deathmatch joining improved to favor ECP grouping
- Balance update:
- Crusader: small buffs: generator, ship rotation, laser speed
- Bastion: nerfed generator capacity, nerfed acceleration
- Aries: buffed generator capacity and ship rotation
2017-09-18
- Laser pods tweaks:
- Laser pods are 3x rarer in survival mode
- Laser pods now cost 100 gems in team mode
- Laser pods have now more health points
- Killed ships lose their laser pods ; the pods can be collected by the killer or other players
- In Team mode, T7 ships cannot buy lives
2017-09-14
- Laser pods!
- This is the first step in introducing a secondary weapon system to Starblast. There is more to come!
- Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically
- In survival mode, Laser pods pop from time to time when breaking asteroids.
- In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station.
- You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc.
- Laser pods can be shot and destroyed ; they have 30 shield points, their shield does not regenerate
2017-09-07
- Fixed repulsive gravitational field origin on tiny maps
- Strengthened and broadened repulsive gravitational field (making the final area smaller)
- Added setting to disable gravity field visual effects
- Repulsive gravity field is now displayed on radar
- cooling time is now taken into account for pulse reload cue (fixes Aries)
2017-09-05
- Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink.
- Reduced teammate collision damage
- Fixed ghost explosions / RIP messages
- Enhanced and optimized deep space textures
2017-08-11
- New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic)
- New random names from Babylon 5 for anonymous users
- Added lasers convergence on the Aetos
- Reduced generator capacity of the Bastion
- updated translations (thanks to all contributors)
2017-08-04
- New T-7 Ship: The Bastion (initial design by mrkleinem)
- 5 seconds invulnerability after exiting gem depot
- Visual and audio cue when generator refills to main pulse value
- improved explosion particles pre-emption
2017-07-27
- Raised teams size from 15 to 20
2017-07-26
- Added new language: Farsi
- Team game are now closed for joining when all teams have reached level 4
- It is now always possible to join a team, you should never see all teams locked
2017-07-24
- Pro Deathmatch points decay
- RCS now active in all modes
- New option to disable button clicks
2017-07-17
- Fixed scoring conditions when players abandon round in Pro Deathmatch
2017-07-06
- You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri)
- New language: Korean
2017-06-23
- Added language: Hebrew
- Added High Contrast option for color blind people
2017-06-21
- Added language: Thai
2017-06-16
- Pro Deathmatch games are now played by anyone. Only ECP players will be ranked.
2017-06-15
- Pro Deathmatch Championship is live!
2017-06-09
- Making room for some new stuff
- Removed Barracuda-only rounds
- Deathmatch new scoring: target=2, win round at 12
- fixed unending team mode
- updated to THREE.js version 85
- enhanced background textures
- added new language Azeri
2017-05-31
- Deathmatch fixes:
- replace target when target disconnects
- weaker ships less likely to be selected as targets
- removed chat
- Survival mode:
- endgame: after 10 minutes survival, radiation make you lose HP
- asteroids now give more gems (+35%)
- survival now kicks in after 60 minutes
- Weekly balance update
(thanks to the community feedback and compilation/review by Oh_ and Acarii)
- Fly: tiny base speed buff
- Side-Fighter: Shield regen and energy buff
- Mercury: laser damage buff
- Shadow X-2: Shield regen nerf, energy buff
- Toscain: Buffs: shield, energy, laser damage
- Scorpion: energy and laser rate nerfs, laser speed buff
- H-Mercury: reduced mass, speed/acceleration buff, laser tweaks
- Aries: laser rate buff
2017-05-30
- Deathmatch reloaded (anti-teaming):
- each player has a (randomly) assigned target
- kill your target to earn 3 points
- kill anyone to earn 1 point
- score 15 points to win the round
2017-05-24
- Deathmatch anonymized to prevent teaming
- Fixed error trace when unloading crystals
2017-05-23
- New Mode: Deathmatch
- Rounds start with a choice of 2 maxed ships of same level
- RCS toggle is enabled (flight assist on/off)
- First player to kill 10 ships wins the round
- Asteroids map changes with new round
- Asteroids are strong and do not deliver gems
- Good luck Commander!
- Fixed video ads problems
- Bug fixes
2017-05-19
- Anti team-trolling reworked: any ship takes damage when purposely hitting team mate
2017-05-18
- Barracuda takes damage when hitting team mates
- Team mode endmatch: ships self destroy when their station is fully destroyed
- Custom Games: New asteroids map chooser and preview!
2017-05-16
- Fixed crystals going through the screen at speed of light
- Fixed ghost ships flashes
- Fixed being killed and staying in limbo forever
- New Custom Game option: global ship speed modifier!
- Now allowing smaller systems in Custom Games
- Translations update
2017-05-12
- Added Twitch badge
2017-05-11
- Improved UI textures sharpness
2017-05-09
- Fixed Barracuda double-dash
- Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed
- Weekly balance update, thanks to community feedback and @Oh_ input data:
- Shadow X-1: power and agility buff
- Mercury: damage buff
- U-Sniper: bullet speed nerf
- Shadow X-2: Shield and energy regen buff
- Advanced-Fighter: Bullet speed nerf
- Scorpion: Energy and bullet speed nerf
- Condor: Balance changes including buffs and nerfs
- A-Speedster: Slight overall buff
- Rock-Tower: max bullet speed nerf
- Barracuda: mass buff, energy nerf
- Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility
2017-05-04
- Barracuda V2! Fully reworked with dash speed
- Damage rules changed to avoid Barracuda trolling in team mode
2017-05-02
- improved radar readability
- new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter
2017-04-28
- Improved team joining condition. If one team dominates, you can join either of the 2 other teams.
2017-04-27
- Added information message about players contributing gems to their team
- Added health bar to station modules when attacked
- Fixed problem with button "Join my custom game"
- Fixed: Spec upgrades interfered with fire rate, allowing shooting faster
2017-04-26
- 10 seconds invulnerability on respawn (team mode)
- auto-switch to fullscreen now strictly on mobile
- fixed some glitches when screen FPS exceed 60
- fixed shield / generator bar sometimes not updating
- ECP custom game creator now accessible from main Play button
- secret future new features put to test :)
2017-04-24
- Fixed bug: losing multiple lives when killed once
- New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full
- New rule: Tier 7 ships come with 0 extra life in team mode
- Displaying messages when ship upgrades are blocked by station level
- Keyboard shortcuts are now displayed on tablets and touchscreens
2017-04-22
- Fixed asteroid strength parameter rounding in custom games
2017-04-21
- Fixed ship-station collisions and friend ships collisions
- ECP Custom Game Creator (beta)
2017-04-20
- fixed bug with ad blockers
- added new ECP badges
- balance: reduced stations shield capacity a bit
- balance: reduced station repair threshold to 25% crystal capacity
- balance: nerfed Shadow X-3 acceleration and power regen
- fixed radar plots in team mode
- fixed chat bubble color
- raised chat icons auto-close delay
- Improved station attack alerts
- prepared an awesome new feature for ECP users
2017-04-19
- improved server finder strategy (again)
- added Swedish language
- added cookie consent
- optimized loading time
2017-04-18
- Team mode improvements
- Ship upgrades are now restricted to exact depot/spawning level
- Slight improve to spawning
- fixed ship not showing in scoreboard
- raised team max capacity to 15
- Abandoned space station self-destroys
- neutralized mass impact on friendly Collisions
- module repair gauge
- raised global asteroids density (all modes)
- unloading crystals gives score points
- fixed Station under attack alert
2017-04-16
- Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode
- improved server finder conditions
2017-04-15
- Balance changes: reduced stations shield and crystal tank capacity
2017-04-14
- Identified and fixed 3 server crash cases
2017-04-14
- New game mode: the team mode!
- You start every game by choosing a team
- Each team has a space station to defend
- Each space station in game has 3 types of modules
+ Structure modules
+ Spawning modules, a little tougher
+ Crystal deposit modules, toughter
- Each space station can be filled with crystal
- An half filled station repairs randomly a destroyed module
- A full filled station levels up your station
+ A bigger level station is bigger and tougher
+ A bigger level station can take crystals from bigger ships
+ A bigger level station can respawn bigger ships
- When all spawning modules are destroyed, the team ships respawn randomly on the map
- When all deposit modules are destroyed, the team can repair or level up the station anymore
- When the whole station is destroyed, the team members can't respawn anymore
- When the station and all team ships are destroyed, the team is game over!
2017-03-31
- New Ship! The Barracuda, level 6. Prepare for a very special fighting style.
- Added new languages: Arabic, Danish, improved Chinese
- Ships texturing improvements
- Improved double-lasers
- Improved UI, scoreboard etc.
- A secret tremendous upcoming feature is put to test
2017-03-07
- Added Italian language
- Reduced O-defender max shield capacity
- Improved H-Mercury shield, mass, and fire regeneration
- Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API
2017-03-01
- New lv6 ship, H-Mercury
- Added Dutch language
- Completed other translations
- Switched lv6 Condor & A-speedster place
- Increased Aetos generator regen speed
- Increased Shadow X-2 generator regen speed
- Decreased Pulse-Fighter agility
2017-02-17
- New lv4 ship, Mercury
- Added Indonesian language
- Completed other translations
- Decreased O-Defender agility
- Decreased O-Defender fire speed
- New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force
2017-02-13
- Added Turkish language
- Added Czech language
- Added Slovak language
- Raised asteroids average density and size
- Fixed bug: some crystals could not be collected
- Increased T-Warrior max generator reload speed
- Increased Aetos fire power
2017-02-09
- New delay of 5 seconds before you can respawn
- You can now chat during the 5 seconds delay
- Level 1 ship loses upgrades when killed
- New particle effects on laser collisions
- New shield visual fx
- Big explosions shake camera
- Added German localization
- ECP badge customization
- ECP ship material and lasers customization
- ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons)
- Increased X-Warrior damages on central lasers
- Decreased X-Warrior damages on side lasers
- Increased mass/shield of Shadow X-3
- Decreased acceleration of Shadow X-3
2017-02-01
- New level 7 Ship: Shadow X-3
- Decreased Shadow X-2 fire power
- Decreased shield capacity of lv7 ships
- Added Japanese localization
- New Australia zone to reduce ping for Australian and New Zealander players
2017-01-24
- New level 5 Ship: Shadow X-2
- Improved homepage and respawn page design
- Prepared UI for new game modes
- Shadow X-1 moved to level 3
- Increased Shadow X-1 max agility
- Decreased Shadow X-1 max generator refill
- Decreased Y-Defender laser speed
- Decreased Pioneer max speed
- Decreased Bat-Defender mass
- Decreased Advanced Fighter mass
- Increased Odyssey and Aries cannon speed and range
2017-01-19
- Added Spanish localization
- Optimised lasers display
- Heavy ships are now less affected by laser pushback
- Crystals thrown farther away from big ships when hit
2017-01-17
- Added new tier: level 7
- Type [Z] ingame to take a screenshot
- Increased shadow X-1 max agility
- Fixed visual glitch for big lasers
2017-01-10
- Added new lv4 ship: shadow X-1
- fixed glitches that can be caused by ads
- changelog now displayed in its own modal
- Added Hungarian localization
2016-12-28
- In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down.
2016-12-23
- completed Russian localization
- fixed algorithm for finding best server to play in
2016-12-13
- Balance changes
- Fly: reduced max agility
- Y-defender: reduced speed and agility, increased recoil
- X-warrior: increased max damage
- U-sniper: increased min agility
- A-speedster: increased acceleration
- Improvements and fixes
- fixed respawn button display issue when killed
- Added talk vocabulary: No prob, Follow me, GG, Bye
- Fixed bug: laser sounds still playing when sound FX deactivated
- Use [C] once and talk button is no more mouse sensitive
- Ship upgrades now always pop up until you used manual toggle [U]
2016-12-07
- Added ship upgrade buttons toggle with keyboard shortcut [U]
2016-12-06
- fixed visual bug with crystals
- talk keyboard shortcuts can now be used directly
- couple server side fixes
- Balance adjustments
- fly: reduced max damage
- side-fighter: reduced max generator reload speed
- y-defender: decreased ship agility, added recoil
- x-warrior: improved ship agility
- side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility
- pioneer: increased min generator reload speed
- crusader: increased max generator reload speed, increased laser speed
- u-sniper: increased recoil, decreased max laser speed
- bat-defender: added laser convergence, improved laser speed and generator capacity
- advanced fighter: decreased max generator reload speed
- scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed
- a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration
- condor: reduced ship size
- o-defender: improved shot rate, improved generator capacity
2016-12-05
- Added Polish localization
- Added Russian localization
2016-12-02
- Integrated chat system
2016-11-30
- Raised the minimum density of asteroids
- Destroyed asteroids now always deliver some amount of crystals
- It is now possible to use mouse controls together with keyboard spacebar and up arrow
2016-11-29
- your ship now gets 3 lives when levelling up
- second pass on improving the balance between ships / levels
2016-11-28
- fixed problem of hidden survivor
- radar in survival mode now shows all targets
- extra lives cannot be used in survival mode anymore. Dont die!
2016-11-25
- balance: Lower level ships are now always faster than higher level ships (with speed maxed).