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Stats (Min/Max)
Shield Cap 75/100
Shield Regen 2/3
Energy Cap 40/60
Energy Regen 10/15
Turning Rate 110/130
Acceleration 100/120
Terminal Velocity 125/145
Stats (Constant)
Tier 1
Mass 60
Designer Neuronality
Status Active

Fly is a Tier 1 ship in The Fly is currently the only tier 1 ship in the Vanilla game mode, and thus is the only starting ship. It is incredibly fast and is one of the most agile ships, only being surpassed by the Shadow X-1 and the FuryStar, respectively. It has a single cannon that fires a relatively rapid but weak shot from the center of the ship.


Sharing the game link on social media or buying an Elite Commander Pass allows you to start each match with a fully upgraded Fly, rather than the completely un-upgraded fly (hitting the Twitter or Facebook button on the website before you join a game it does the thing as buying a ECP). This provides quite a large advantage in the early game, as it makes it faster and easier to upgrade or to be competent in fighting. Since it is the starting ship, and cannot be downgraded, it has an infinite number of lives as long as the Survival Mode has not been engaged. To prevent this from being exploited, after each death the Fly will lose all its upgrades. In team mode the fly has four lives to prevent endless running and making the attacking team have to destroy the base. Unlike other ships, downgrading as the fly will remove the player from the game. Once all four lives have been depleted, the player is shown the "game over" message and must leave the game.

Due to the small size and high maneuverability, the Fly is incredibly difficult to kill, especially when facing off against ships with large pulses such as the Shadow X-3 or Advanced-Fighter. However, the small shield capacity means that most high tier ships will be able to kill the Fly with one or two shots.

Since the Fly is only a tier 1 ship, it only has the ability to hold a single secondary weapon. This severely reduces the effectiveness of attack pods, as the DPS gained from one attack pod is negligible against ships from higher tiers. In addition, the Fly's high agility prevents attack pods from landing their shots, especially against ships with smaller hitboxes such as the Side-Fighter or A-Speedster. Rockets and missiles are both relatively effective when used by a fly, though selling the required 100 or 250 gems would take 5 and 7.5 separate trips respectively.

The Fly can easily kill an un-upgraded ship of any tier in a duel when piloted properly. The rather accurate damage and the difficulty to hit also makes this ship perform very well in team situations. A group of three fully upgraded Flies can strip the shields off a larger target in a matter of seconds and will usually be able to avoid the majority of incoming damage by constantly changing directions.

Cannons[edit | edit source]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 5/6 5/6 160/180 false 0 4 2.5 0 1