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Giant Squid
Giant Squid
Stats (Min/Max)
Shield Cap 225/300
Shield Regen 7/9
Energy Cap 225/300
Energy Regen 100/150
Turning Rate 85/100
Acceleration 50/70
Terminal Velocity 160/170
Stats (Constant)
Tier 5 (Nautic Series)
Mass 295
Designer Goldman
Status Active

The Giant Squid is a Tier 5 ship in the Nautic Series mod. It is a very fast ship that shoots two high damage pulses from the front and a stream of low damage lasers. When holding down fire, the ship will also dash. However, its dash is very slow other than the burst speed, but it is useful for ramming enemies into asteroids to damage them, during combat to stun them, or when they are low on shield to finish them.

This is an extremely powerful ship capable of destroying a group of other Tier 5 ships even with low shields itself. It's also effective at killing Tier 6 and Tier 7 ships in a 1v1.

This ship is also a great miner when holding down the fire button because although it is slow, its high Energy Regen makes a potentially fast miner.

Giant Squid3D

Strategies[ | ]

Base Nuking[ | ]

If the enemy base is behind on mining and is still at Level 2 when your Giant Squid is maxed, it is recommended to buy a full cargo of heavy mines, for 1000 credits, deploy all 5x4 mines at the enemy base, and shoot a structure module to drain their base. If enemies shoot you, they will explode the mines, dealing up to 4000 damage.

Alternatively, if you have more credits, you can use 5 torps to deal 5000 damage quickly for 2500 credits. This can damages the enemy base faster, but it relies on a teammate to use heavy mines to create an area to protect you while you continue to drain the base.

Cannons[ | ]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Dash 80/80 80/80 160/170 N/A N/A 10 N/A 0 N/A
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 90/120 45/60 220/250 true 0 0.4 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 4.5/7 4.5/7 90/110 false 0 9.5 0 0 1
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