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JMP Flea

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JMP Flea
JMP Flea.png
Stats (Min/Max)
Shield Cap 230/230
Shield Regen 2/2
Energy Cap 120/120
Energy Regen 45/45
Turning Rate 50/50
Acceleration 80/80
Terminal Velocity 150/150
Stats (Constant)
Tier N/A
Mass 120
Designer Uranus Orbiter
Status Active

JMP Flea - a small, nimble, dashing pulse fighter, that relies on skill, not firepower.

Prototypes are, in general, pretty fast and agile. But some pilots want more agility, and for those fighters, JMP Flea fits best.

It is a pulse fighter. A reasonable, somewhat-low-DPS pulse fighter with a rather-rapid pulse.

It is also a transformer. Transforming into Jumper config makes the wings/shields close around the weapon, preventing it from firing and being damaged by high-velocity collisions, and deploys the deflector on the back.

When in Jumper config, the ship launches miniature nukes upon engagement of weapons. Said nukes blast behind the ship, and half of their blast's energy deflects off the... deflector, propelling the ship forwards, at high velocity.

Starblast flea.png

The ship is fragile, but agile. It is the nightmare of most snipers, and is an incredibly useful combat vehicle, though it takes a really skilled pilot to use it well.

Tips[edit | edit source]

  • Adjust for ping - press the button to switch between configurations a bit early.
  • JMP to select an attack vector, deploy your weapon and fly-by-blast enemies.
  • Your dashes are practically unlimited.
  • The ship is fragile - don't use your dash as an attack.