Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Mercury

From Starblast.io Wiki
Jump to: navigation, search
Mercury
Mercury.png
Stats (Min/Max)
Shield Cap 150/200
Shield Regen 3/5
Energy Cap 100/150
Energy Regen 30/50
Turning Rate 60/90
Acceleration 60/80
Terminal Velocity 85/105
Stats (Constant)
Tier 4
Mass 200
Designer Neuronality
Status Active

Mercury is a Tier 4 ship in Starblast.io. It one of two Pulse-Type Tier-4 ships, the other being the Vanguard. The Mercury fires a large frontal pulse and two smaller slightly converging small lasers from the sides. It is a relatively large ship with average mass, that moves at a good speed and has good acceleration for its maxed speed. It is incredibly efficient with energy and can fire many times before running out. With energy upgrades, it almost never runs out. (before damage is upgraded)

Mercury3D.png

When playing the Mercury, it is best to upgrade Damage (Do not upgrade Damage if you are a miner) and Ship Speed first, due to its nearly inexhaustible energy reserves. The side-lasers prove virtually useless, and the main shot must be aimed well. Un-upgraded, the Mercury is weaker than other ships of its tier. A fully-upgraded Mercury is still not a match against most ships, however, is able to beat the Side-Interceptor, and potentially the Crusader in a duel, both from its tier.

The Mercury upgrades to the super agile but statistically weak FuryStar, or the T-Warrior, which is a great miner and can be incredibly strong up close but is horrible at long-range combat.

Cannons[edit | edit source]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 20/40 20/40 170/200 false 0 1 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 6/10 3/5 150/180 true 0 4 0 0 1