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Odyssey

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Odyssey
Odyssey.png
Stats (Min/Max)
Shield Cap 750
Shield Regen 15
Energy Cap 330
Energy Regen 150
Turning Rate 20
Acceleration 150
Terminal Velocity 45
Stats (Constant)
Tier 7
Mass 700
Designer Neuronality
Status Active

Odyssey is a Tier 7 ship in Starblast.io. It has the second-highest shield capacity and the second-lowest ship speed in the game, both after the Aries. It fires one gigantic frontal pulse that is extremely slow and does immense damage being the highest laser damage in the game currently. Capable of taking out the most well-protected ships, this ship also deals immense knockback and has high recoil. It fires two lasers forward and two lasers backward from its sides that do moderate damage, but are generally useless, except perhaps to deal with Flies.

Odyssey3D.png

Being a Tier 7 ship, it immediately triggers the Survival period in Survival Mode upon reach, and requires no upgrades. It also has zero lives, in both Survival and Team Mode.

The Odyssey has an extremely slow speed and nearly non-existent agility. however, it makes up for this by having sheer immense firepower, incredible shields, and exceptionally high energy regeneration. It is immediately recommended to mine through asteroids by ramming, and fill up the crystal cargo, making it far more powerful. When encountering enemy vessels, take aim carefully, predict movements and ensure it hits. Never use the side-cannons, and always wait for the main pulse to recharge. Aim shots to make the target collide with an asteroid immediately because of the knockback after a hit. The efficient use of the Odyssey requires every movement to be made for good reason.

The Odyssey is particularly weak against multiple small ships, such as the A-Speedster or Condor though still requiring a very long fight to be taken down. It is also weak against recoil-powered ships such as the U-Sniper, with RCS. To beat an Odyssey, it is always necessary to maintain enough distance to retreat from shots or to navigate around using RCS. A single shot is enough to send a low-mass ship cycling through the abyss, so it is vital to not be hit, while never losing momentum and continuing to hit the Odyssey. It also helps if you have a Barracuda on your side to knock the Odyssey around and make it easier on the smaller ship to take the Odyssey down because it can't aim as easily.

Cannons[edit | edit source]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 40 20 200 true 0 3 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 40 20 200 true 0 3 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 250 250 100 false 300 1 0 0 1