Starblast Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Official Website
Starblast.io
About the game
How to play
Modes
Ships
Upgrades
Strategies
Changelogs
Custom Games
ECP
Game support
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Starblast Wiki
693
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Official Website
Starblast.io
About the game
How to play
Modes
Ships
Upgrades
Strategies
Changelogs
Custom Games
ECP
Game support
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Odyssey
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Odyssey
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{SameName|Odyssey|[[Odyssey|Vanilla]] β’ [[Odyssey (MCST)|MCST]]}} {{Ship-Infobox |name=Odyssey |image=Odyssey.png |shieldc=750 |shieldr=15 |energyc=330 |energyr=150 |turning=20 |acceleration=150 |speed=45 |tier=7 |mass=700 }} '''Odyssey''' is a Tier 7 [[Ships|ship]] in Vanilla, [[KEST]], and [[Odyssey (MCST)|MCST]]. It has the second-highest shield capacity and the second-slowest ship speed in the game, both after the [[Aries]]. It fires one gigantic frontal pulse that is slow but has the highest laser damage in vanilla currently. It can take out the most well-protected ships, while dealing immense knockback. It has high recoil, allowing it to move backwards while firing with RCS off. It fires two lasers forward and two lasers backward from its sides that do moderate damage, but they are generally useless, except against [[Fly|Flies]]. Like the [[Aries]], it cannot be used in [[Pro Deathmatch]]. As a Tier 7 ship, it cannot upgrade and has zero extra lives, in both Survival and [[Team Mode]]. == Strategies == The Odyssey has an extremely low turn rate and speed. However, it makes up for this by having immense firepower, massive shields, and exceptionally high energy regeneration. It is recommended to mine through [[asteroids]] by ramming to fill up the [[Crystals|crystal]] cargo, making it far more powerful. When encountering enemy vessels, take aim carefully, predict movements and ensure it hits. Never use the side-cannons, and always wait for the main pulse to recharge, unless you are dealing with a [[Fly]] or [[A-Speedster]], or just any type of quick fighter. Efficient use of the Odyssey requires every movement to be made for good reason. Your ship's current velocity is added to laser velocity (laser speed multiplied by unit vector in the direction you're facing), so move towards the target briefly before shooting. With enough skill, you can use [[RCS]] to actually fire a slanted laser that is incredibly difficult to dodge even for smaller ships if you fire it towards them. === Strengths === The Odyssey has the highest frontal sustained damage in vanilla (150 damage/second "max empty DPS"), making it the best ship for dealing damage to destroy a base or heal. Even though the Aries has a higher energy regen of 175, its pulse has only 105 DPS due to its fire rate. In Team mode, one healing Odyssey with two attacking Odysseys is hard to kill, since they protect each other. If an attacking Odyssey is attacked, it will be healed at 150 damage/second. The healer will stay between and be defended by the attacking Odysseys, so trying to attack the healers will result in being killed by an attacking Odyssey. With a larger team, a swarm of two healing Odysseys with many attacking Odysseys is powerful and nearly immortal. It is also recommended to, in case of the need to perform advanced base nuking activities, send some Shadow Xes , preferably [[Shadow X-3]] (because of its pulse damage and considerable speed and agility among fellow teir sevens,) to distract the team. Note that the Shadow X-3 might die during this procedure, and experienced players will not take the bait. === Weaknesses === The Odyssey is particularly weak against multiple small ships, such as the [[A-Speedster]] or [[Condor]] though still requiring a very long fight to be taken down. It is also weak against recoil-powered ships such as the [[U-Sniper]], with RCS. To beat an Odyssey, it is always necessary to maintain enough distance to retreat from shots or to navigate around using RCS. A single shot is enough to send a low-mass ship cycling through the abyss, so it is vital to not be hit, while never losing momentum and continuing to hit the Odyssey. It also helps if you have a Barracuda on your side to knock the Odyssey around and make it easier on the smaller ship to take the Odyssey down because it can't aim as easily. At the peak of skill using an odyssey, and perhaps in a large enough asteroid field, the odyssey can beat even the most skilled players one on one. This is because, when properly used, the Odyssey will not receive enough damage to get knocked back once it's on gems, and can simply sit in its gem pool. Any attempt by its opponent to take the gems puts them into point-blank range of the death laser. A U-Sniper can hammer away at such an Odyssey for as long as it wants, but as long as they pick up all dropped gems, the Odyssey takes no damage. However, in a sparse asteroid field or empty space, or operated by an unskilled player, an Odyssey will pick up gems too slowly and eventually lose to a U-Sniper in a 1v1, even if the Odyssey starts with full gems and the U-Sniper has no gems. [[File:Odyssey3D.png|left|416x416px]] {| class="wikitable" width="100%" |- |} == Cannons == {{Cannon |type=Stream |damage=20 |speed=200 |dual=true |recoil=0 |frequency=3 |error=0 |spread=1 |energy=40 }} {{Cannon |type=Stream |damage=20 |speed=200 |dual=true |recoil=0 |frequency=3 |error=0 |spread=1 |energy=40 }} {{Cannon |type=Pulse |damage=250 |speed=100 |dual=false |recoil=300 |frequency=1 |error=0 |spread=1 |energy=250 }} {{ShipNavVanilla|[[Advanced-Fighter]] - [[Scorpion]]|N/A}} {{ShipNavKEST|[[Payload]] - [[Advanced-Fighter]]|N/A}} {{ShipNavMCST|TODO|N/A}} [[Category:Ships]] [[Category:Vanilla ships]] [[Category:KEST (Kleinem's Enhanced Ship Tree) ships]] <!-- {| class="wikitable" width="100%" style="text-align: center;" !''Upgrades'' !Shield<br>Capacity !Shield<br>Regen !Energy<br>Capacity !Energy<br>Regen !Burst DPS<br>(One-Shot DMG) !Energy<br>Per Shot* !Shot<br>Speed** !Ship<br>Speed !Ship<br>Agility !Ship<br>Acceleration |- |'''No Upgrades''' |750 |15/s |330 |150/s |490 (330) |250 |100 |45 |20 |150 |} -->
Summary:
Please note that all contributions to the Starblast Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Cannon
(
view source
)
Template:Navbox
(
view source
)
Template:SameName
(
view source
)
Template:Ship-Infobox
(
view source
)
Template:ShipNav
(
view source
)
Template:ShipNavKEST
(
view source
)
Template:ShipNavMCST
(
view source
)
Template:ShipNavVanilla
(
view source
)
Template:Ships/KEST
(
view source
)
Template:Ships/MCST
(
view source
)
Template:Ships/MCST/Fighter
(
view source
)
Template:Ships/MCST/Heavy
(
view source
)
Template:Ships/MCST/Speedster
(
view source
)
Template:Ships/MCST/Support
(
view source
)
Template:Ships/Vanilla
(
view source
)
Follow on IG
TikTok
Join Fan Lab