Scorpion

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Scorpion
Scorpion.png
Stats (Min/Max)
Shield Cap 225/400
Shield Regen 5/7
Energy Cap 80/175
Energy Regen 38/50
Turning Rate 50/70
Acceleration 80/100
Terminal Velocity 75/90
Stats (Constant)
Tier 6
Mass 450
Designer Neuronality
Status Active

Scorpion is a Tier 6 ship in Starblast.io. It fires one frontal pulse with large damage and knockback, and two small lasers from each side. The side lasers come from the same cannons, resulting in a little spread. It sacrifices the immense pulse damage of the Advanced-Fighter with slightly higher ship speed and better shields, as well as shots that consume less energy, making it much more versatile.

Scorpion3D.png

The Scorpion has good shields, fine energy capacity, decent speed, and brilliant firepower, as such, it will hold its own for anything. It can mine extremely quickly by simultaneously ramming and shooting. It is amazing in duels and can also destroy teams if used efficiently. It is necessary to wait for energy regeneration to ensure you fire the main pulse because the side lasers are weak and essentially worthless. However, keep in mind that an un-upgraded Scorpion is not particularly strong, and is easily beaten. It is only when fully upgraded does the Scorpion truly shine.

It is generally recommended to upgrade Energy Regeneration first, before maxing the shields and Energy Capacity. Proceed with Damage, Ship Speed and rest of the stats. Never upgrade Damage before Energy Capacity, as the main pulse will consume more energy than it has available. Therefore, you will be unable to shoot the main shot. Avoid engaging other vessels while upgrading, and you can mine quickly to have a fully-strengthened Scorpion. The Scorpion's pulse has relatively little knockback, as such, it is best to continuously fire pulses while keeping an eye on the Energy Bar.

When maxed, skilled pilots can even take on Level 7 players. But watch out for the Rock-Tower, because it is commonly underestimated.

Cannons[edit | edit source]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 50/100 50/100 170/230 false 100 0.9 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 8/12 2/3 130/170 true 0 1.8 0 5 2