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Shadow X-3
VanillaMCST
Shadow X-3
ShadowX-3
Stats (Min/Max)
Shield Cap 400
Shield Regen 12
Energy Cap 225
Energy Regen 50
Turning Rate 35
Acceleration 90
Terminal Velocity 130
Stats (Constant)
Tier 7
Mass 300
Designer Neuronality
Status Active

Shadow X-3 is a Tier 7 ship in Starblast.io. It is the Tier 7 version of the Shadow X-2 and Shadow X-1, yet shares a lot of characteristics with the Advanced-Fighter; it is a glass cannon ship which fires one frontal pulse with immense speed, damage, and knockback, as well as 4 small lasers from the sides. It is usually favorable to only fire the main pulse of the Shadow X-3. It is also the fastest Tier 7, although its acceleration (gaining top speed faster) used to be poor until it was buffed. The Shadow X-3 has a low shield capacity for a tier 7, tied with the tier 7 Bastion, tier 6 Scorpion and Condor, and the tier 5 Bat-Defender.

ShadowX-33D

However, its speed makes up for its low shield capacity and regeneration. Being the fastest among the Tier 7 ships, the Shadow X-3 is like the Shadow X-2, allowing this ship to travel at high speeds and easily catch smaller ships. However, the Shadow X-3 has particularly poor agility making this ship difficult to use when asteroids are particularly dense in survival mode, as it is easy to lose health from asteroid collisions. A skilled Shadow X-3 can overpower tough enemies with pure firepower, so if you see a rampaging Shadow X-3, watch out!

However, note that U-Snipers and Advanced Fighters can break the shield of a Shadow X-3 in 2 shots, making it essential for the X-3 to mine gems before duels. This is difficult as the X-3 is a terrible miner even after getting re-balanced, but if the X3 can hit these ships they will spin, get sent flying backwards very fast and will lose most of their shields. Mining pods don't help much either, my advice (from what I have seen others do) is to attack low-level ships that give a kill reward (best bet level 3 ships).

The X-3 is also very good with RCS.

Tricks:

With RCS off (where you can keep moving without holding down the button to move) you can turn fire and quickly get to max speed if you have full energy (and if your lucky you can hit a target and do a large amount of damage to them.) The best time to do this is when you are running away from someone. This isn't as helpful now since the agility was buffed but it still can be useful.

This ship is terrible at mining and destroying bases, but it is by far the best T7 ship when it comes to dogfighting. It's the only one that can turn relatively well, and it can very effectively catch small ships and kill them in 2 shots, but if they do gang up on the X-3, it gets hairy. It can also outmaneuver all the other T7 Ships and deals incredibly high damage per pulse, making it a good endgame choice if you aren't that far ahead. However, this ship can sometimes just explode when it's hit by Odyssey pulses and also is vulnerable in dense asteroid fields.

Cannons[ | ]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 200 200 200 false 500 1 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 14 7 150 true 0 4 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 14 7 150 true 0 3 0 0 1
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