Space Station

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Space Stations are present in Team Mode. Each team has a space station that can be upgraded from Level 1 up to Level 4. Upgrading the station unlocks upgrades to higher tier ships, and it increases the size, shield, and regen. Generally, a station has twelve modules, randomly arranged. In custom games, this can be changed by increasing the station size, and other specs. AOW has huge stations with many modules. Space Stations also drift in space, and the coordinates do not remain static. In game-generated team mode maps there is a circle in the map without asteroids for the stations to orbit in.

If the depots and spawn ports are destroyed, the rest of the station is instantly destroyed. If all players in a team leave or run out of lives, the entire station is instantly destroyed. When the station is destroyed, no new players can join the team, and all existing vessels of the team are immediately destroyed (this is to prevent endless retreat by players using faster ships such as the Shadow X-1).

When a Level 4 station is filled to maximum crystal capacity, it does not upgrade to Level 5, but it allows upgrades to Tier 7 ships, until it loses a gem. Tier 7 ships cannot enter depots (to deposit to the base, gems must be given to other Tier 6 ships), although it is possible to leave a depot as Tier 7, by upgrading from Tier 6 to Tier 7 in the depot.

Station Level 1.pngStation Level 2.pngSpace Station Level 3.pngStation Level 4.png

Structure Modules[edit | edit source]

An average space station has eight structure modules. These have the least shield capacity and regeneration, and generally serve no purpose. Destroying structure modules will not cause the space station to be destroyed, but it is the easiest way to drain gems from the base, as they are the weakest. There are three different types of structure modules, with each having differing appearance but no other differences.

Spawn Modules[edit | edit source]

A normal space station consists of two spawn modules. Spawn modules have more shield capacity and regeneration than structure modules. They serve to spawn new players into the map, and to respawn players when they are destroyed. They do not respawn ships that are a higher tier than their limit (which depends on the level of the station, and only can occur in custom games).

Despite their seeming purpose, these are not essential. After they are destroyed, ships respawn at random coordinates on the map. These are one of 2 modules you have to kill to destroy the station.

Depot Modules[edit | edit source]

A space station consists of two depot modules. These are the most important modules that also have the highest shield capacity and regeneration, which makes them nearly impossible to destroy with lower tier ships. Depots allow you to deposit crystals into the station. Once a station reaches the crystal cap, it upgrades to a higher level until it reaches Level 4. Only ships that can respawn at the Spawn modules can deposit crystals into the depots. Additionally, Depot Modules have a 60 second timer, started immediately upon entering the depot. This is to prevent players from camping inside the depot to regenerate health or hide from enemies. Tier 7 ships cannot enter depot modules, as they are too big: it is advisable to purchase secondaries before upgrading to Tier 7. You also can't damage people through the module, although attack pods can still target players inside depots. This is the other module you have to kill to destroy the station.

Attributes Crystal
Capacity
Structure
Module Shield
Structure
Module
Shield Regen
Spawn
Module Shield
Spawn
Module
Shield Regen
Depot
Module Shield
Depot
Module
Shield Regen
Ship Tier
Max
Level 1 800 2000 8/s 4000 13/s 5000 16/s 3
Level 2 1600 2500 10/s 4500 14/s 6000 19/s 4
Level 3 3200 3000 11/s 5000 16/s 7000 22/s 5
Level 4 6400 3500 12/s 5500 18/s 8000 25/s 6 (7 at full Crystal Cap)