Survival Mode is a game mode in Starblast.io, also known as Free for All (FFA). It was the original game mode. The goal of the player is to mine asteroids and gain crystals, using these crystals, upgrade their ship and proceed to the next tier. The ultimate goal is to last till the Survival Mode period begins, and then emerge as the last survivor of the game, and thus claim victory.
It is generally the case that early players often have a big advantage over later players, as higher tier ships are generally stronger than lower tier ones. Thus, it is recommended to use Loveship's Server Listing to access new servers that have just begun. Mine quickly and upgrade up tiers, it is generally unworthwhile to upgrade stats of lower tier ships, except for Energy Regeneration. Players can play solo or team, while teaming gives additional protection to players. It is also not uncommon for players to betray others, and mining is generally slower in a team. It is frowned upon to team and then attack other players, as this generally leads to an unfair game. New mechanics to prevent excessive teaming are rumored to be in development.
One of these new mechanics are bouncing lasers which does what it says. When there are multiple ships by each other in a team a solo player can attack (best ships to use are pulse based like the Mercury, Advanced Fighter, and the pulse based level 7s) the laser will bounce between the ships doing several times the damage than it the ship is solo. The bullet will lose 10% of the damage and speed with each bounce eventually disappears but depending on the original ship upgrades and what ship it is, the 2-3 ships will be dead even if they have a large amount of gems. But this can be exploited by teams of they have defence pods doing more damage to the solo player, but this won't work once the pod dies. (lasers will bounce off of them to)
A unique mechanic of Survival Mode is the "revenge" marker, a red target marker on the mini-map that allows players to find out other players who have killed them, and hence take revenge. It is dangerous to kill other players unless fully prepared for immediate revenge. This target marker appears on all players once the Survival period begins. Survival Mode also has a 1.35x gem yield, as opposed to a 1.5x gem yield in Team Mode.
In Survival Mode, like in Team Mode, all ships except for the Fly and Tier-7 ships have three lives. Once the lives have run out, the ship downgrades to the previous tier. All upgrades on the previous tier ship are re-obtained .
The player with the highest score is the leader and have a special trophy marker on the mini-map. This allows all other players to find them and potentially take the trophy for themselves. As such, it is often dangerous to be leader. Leaders tend to also have ships that assist them and team with them, and one must be fully prepared before attempting to take down the leader, as they are often aggressive and have stronger ships with more upgrades.
Once a player upgrades to Tier 7 or the match has been going on for more than an hour, the Survival period begins. It is possible for multiple players to upgrade to Tier 7 simultaneously, provided they have full crystals.
Survival Mode (Survival period)[edit | edit source]
"Survival Mode" is a mechanic in this game mode that triggers a death-match upon a server reaching certain conditions. In normal games, these conditions are:
- There is a Tier-7 ship in the game.
- It has been 60 minutes since the server started.
However, in custom games, these conditions can be changed.
When this mechanic has been triggered, players whose ships have been destroyed can no longer respawn, nor can new players join in the server. Players also cannot upgrade up to Tier 7 anymore. The server ends once there is only one player left.
Once Survival Mode begins, all players have a red target on the mini-map, and all lives are lost immediately except for the last.
As of September 5, 2017, the stellar radiation mechanic has been removed and replaced with repulsive gravity fields to prevent people fleeing and making endless games.
Repulsive Gravity Fields[edit | edit source]
Instead of draining the player's health, a force field radiates from the central star. It pushes the player(s) away from the star, until eventually due to the wrap-around nature of the map, all the remaining players are pushed to one side of the map so they must fight. As the endgame progresses, the field gets bigger and stronger. The gravity field shows up on the radar, and you can toggle seeing the fields on and off in settings.
Stellar Radiation (Outdated)[edit | edit source]
A mechanic called stellar radiation will drain shield regeneration powers from ships. At the beginning of the Survival period, this is at 100%, which is normal shield regeneration, and overtime, proceeds to 0%, at which point ships can not regenerate shields. Players will receive warnings at 75%, 50%, 25% and at 0%. As a result of this mechanic, certain ships with high shield regeneration are rendered weaker. After shield regeneration has dropped down to 0%, the ship's shield will degenerate. When the shield drops to zero, crystals will begin draining, and once the crystal cargo is empty any further damage received will destroy the ship immediately. Any further crystals gained from asteroids are also drained. This is replaced by Repulsive Gravity Fields. This was removed due to small/fast ships endlessly running from the higher level ship until there was no shield regeneration (and when they lose them because of the end effect) to one shot the big ship (there was a end game mechanic because of the endless running of small ships)