Toscain

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Toscain
Toscain.png
Stats (Min/Max)
Shield Cap 275/350
Shield Regen 5/8
Energy Cap 75/100
Energy Regen 35/50
Turning Rate 50/80
Acceleration 80/110
Terminal Velocity 80/90
Stats (Constant)
Tier 5
Mass 300
Designer Neuronality
Status Active

Toscain is a Tier 5 ship in Starblast.io. It is a unique ship compared to other ships, firing four frontal lasers that diverge with varying angles, and one pulse that has slight knockback to the victim. It is effective at close-range and generally mines well, but is not very good at fighting other players.

Toscain3D.png

The Toscain when un-upgraded is a very poor ship, and even when fully upgraded, it is mediocre at best. While the Toscain has the second-best shields in its tier, it is slow, hard to maneuver and has weak firepower. It is generally best to upgrade quickly to the next tier, preferably the Rock-Tower, after upgrading a few stats as necessary. Avoid all other enemy vessels, but when confronted, do not attempt to flee. Ram and fire shots at point-blank ranges to ensure the enemy ship faces your full firepower. Despite this, chances are that you'll lose against most ships. Mine asteroids quickly by ramming and firing simultaneously. It is never worth upgrading the Ship Speed, upgrade your Shield Capacity and Regeneration first.

This ship is only recommended if you wish to get to the Rock-Tower quickly. If you wish to get to the Barracuda, use the Bat-Defender.

The Toscain used to work well with heavy mines, using heavy mines at point-blank range to help combat enemy vessels. Using this strategy, you were able to defeat almost any ship in the game, even tier 7 ships like the Bastion. This is not effective anymore because of a recent update that puts an arming delay on the mines.

The Toscain received a buff to its shields, energy, and damage on April 31st, 2017.

Cannons[edit | edit source]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 14/30 14/30 150/200 false 50 1 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 15/24 3.75/6 100/130 true 0 2 0 45 2