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Stats (Min/Max)
Shield Cap 125/175
Shield Regen 3/5
Energy Cap 50/80
Energy Regen 15/20
Turning Rate 70/85
Acceleration 90/110
Terminal Velocity 110/135
Stats (Constant)
Tier 2
Mass 100
Designer Neuronality
Status Active

The Trident is a Tier 2 ship in which fires two parallel lasers from the front. It fires 2 shots, one from each side at about 2 times per second. The base lasers deal a fairly low amount of damage, so the energy supply has lasted for a long time with no upgrades. When it runs out of energy, it fires alternatively from each side. This ship's attack, unlike the Delta-Fighter, does not weaken with range.


Being a Tier 2 ship, it is not strong by itself and best used for mining and upgrading quickly. It is not recommended to upgrade it unless made necessary by an enemy confrontation, in which case, you should upgrade the speed and agility of the ship to flee the conflict. It is not recommended to fight other players with the trident, as the ship performs very poorly when fighting essentially any other ship.

Compared to the Delta-Fighter, this ship is generally slower and deals less damage, but has markedly higher shields and shield regen. Unless the player can get a sneak attack and ram the opponent's Delta-Fighter, the Trident will likely lose, regardless of skill.

The Trident is one of the few ships in the game where upgrading energy regeneration is not cost-effective. Purchasing two upgrades to the energy regeneration will increase the rate at which energy is generated by 33%, but to capitalize on this one upgrade would need to be invested in the damage output. This in total would cost 30 additional gems to get to the next level or a 37.5% increase in cost.

The Trident is likely inspired by the Klingon Bird-Of-Prey in the Star Trek Universe, due to its resemblance.

Cannons[edit | edit source]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 8/16 4/8 80/120 true 0 2.5 0 0 2