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U-Siege

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U-Siege
U-Siege.png
Stats (Min/Max)
Shield Cap 220/350
Shield Regen 4/6
Energy Cap 450/650
Energy Regen 75/150
Turning Rate 50/70
Acceleration 80/100
Terminal Velocity 75/100
Stats (Constant)
Tier 4 (U-Series Team mode)
Mass 250
Designer Finalizer
Status Active

The U-Siege is a Tier 4 ship in the U-Series mod. It has 4 cannons at the front; a dual cannon which fires 2 pulses rapidly and two central cannons stacked on top of each other which both rapidly fire inaccurate, lower damage pulses. Its high energy capacity gives it high burst damage.

Tips[edit | edit source]

  • This ship is the best in close-range 1v1s so don't go solo into groups with it.
  • It is best to attack from behind and catch an enemy unaware. Try and attack equal mass or small ships as the U-Siege does better against smaller ships or ships with low shields.
  • If your energy depletes, let it recover completely before firing again. The only exception is if you are about to die.
  • Groups of U-Sieges are very dangerous because each U-Siege can simply cover all of the others by depleting its entire energy bar while other U-Siege ships are regaining their energy.
  • The U-Siege is a very effective miner, with it's rapid fire secondary laser, asteroids will melt before your very eyes. Use that to your advantage.
  • This ship can leave most tier 6's with a pretty big chunk of their health gone, or kill them entirely. In fact, to this day people still complain about it being OP, which in a way, it is, however, it has a lot of weaknesses.
  • One of its weaknesses is the U bruiser. The U-Bruiser completely crushes it in terms of damage, however not DPS. The low mass of the siege makes it so you have to time your bursts very well, otherwise you'll find yourself dead. In fact, high-mass ships in general are an Achilles heel for the Siege, so tread carefully next time you play it.

Cannons[edit | edit source]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 10/20 10/20 100/200 false 0 5 5 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 15/30 15/30 150/240 false 0 10 20 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 50 10 0 0 1