Ships are the vessels piloted by each player in Starblast.io. There are currently 32 ships spread out across 7 tiers. New ships are constantly being created and suggested by members of the community via the subreddit, 6 of which have been added to the game thus far, and 12 total ships have been added to the game itself. Check out the tutorial for more information on how to get started creating your own. Generally, ships in higher tiers are stronger yet slower than ships of lower tiers, with a few exceptions. Ships can be upgraded to enhance their abilities up to level 7 (level 7 ships come maxed). Each ship can also be upgraded to a ship of a higher tier, up to Tier 7, by filling their crystal cargo, from a choice of two ships. This is visually represented in the Ship Tree.
Note:there was a ship tree added onto the website platform of Starblast (by hitting ESC)
There is currently only one ship,the Fly,available at level one. The Fly is arguably the weakest ship in the game with one of the highest agility and speed levels. This will be the ship the player will start with in most game modes. This ship also has limited lives in team and invasion mode: 4 lives in team mode and 3 lives in invasion mode.
Tier 2 currently harbors two different ships. While these two ships are much better than the fly in terms of suitability, they are still relatively weak and are often powered through to acquire a tier 3 ship. These have two secondary slots.
This tier includes what many consider as first ships that can competently and effectively be used in prolonged combat. The ships found here are the maximum tier ships available to the player in a team mode game prior to upgrading the station.
This tier arguably has some of the most varied ships across any tier. It contains ships that specialize in firepower, in speed, in agility, and some in shields.
The jump from tier 5 to tier six marks another large jump in firepower, just as is the case between tiers 2 and 3. Every ship here would be considered a heavy hitter, with all but the Rock-Tower, Barracuda and the H-Mercury sporting a pulse. This tier also contains the largest number of ships out of any tier at 8 ships.
This tier contains the end game ships. All tier 7 ships other than the Shadow X-3 have incredibly high amounts of firepower, which can be debilitating when attacking a ship of a lower tier and excels in destroying bases. (The X3 has great firepower, its energy generation is very low) A skilled pilot or a group can relatively easily kill a T-7 with a lower tier ship though, due to the low maneuverability of most ships found in tier 7. This tier has 3 lives in invasion mode and 0 in the other game modes (upon death, the player goes back to level 6 in team mode, game over in survival mode). This tier mostly consists of ships sporting a large pulse except for the Bastion.
These ships are inaccessible through normal gameplay means and are only accessible in the Battle Royale mode, a weekend event showcasing three ships designed by community shipbuilders. Battle Royale mode is currently only accessible through the custom game creator. Battle Royale is also in modding space.
All of these ships have no energy or shield regeneration, and rely on energy and shield capsules that can be picked up at spawn points.
U-Series is a modded version of Team Mode developed by Finalizer. The U-Series is an entire ship tree based off of the Vanilla mode Tier 5 U-Sniper ship model. Each of these ships has 5 lives (except Tier 7s with 0 lives).